--- # edu-r52d title: 'ยง2 The programmable pipeline: vertex, fragment, compute shaders' status: todo type: task created_at: 2026-03-13T19:54:39Z updated_at: 2026-03-13T19:54:39Z parent: edu-4u7w --- Write the lesson on the programmable graphics pipeline: what happens at each stage, which stages are programmable, what vertex and fragment shaders each receive and output, and where compute shaders fit. Part 1 of the Shader Programming chapter.