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599 lines
22 KiB
Rust

// Note: this is more of a "ui" than a "menu" module
use bevy::{
color::palettes::css::{BLACK, WHITE},
prelude::*,
};
use crate::{
audio, boot,
deck::{Card, Deck, ItemColor, ItemNumber, ItemPattern, ItemShape},
play::{check_for_sets, check_set, DeckOrder, PlayLocation, SetNumber},
view::{button_set_state, ViewState},
};
/// Game Menu
pub struct MenuPlugin;
impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.add_observer(set_set_count)
.add_observer(ui_alert)
.add_systems(
Startup,
(
setup,
setup_play,
setup_about,
setup_how_to_play.after(boot::load),
setup_deck,
setup_sets,
setup_alert,
),
);
}
}
fn button_builder(node: Node) -> (Button, BackgroundColor, Node, BorderColor) {
(
Button,
BackgroundColor(BLACK.with_alpha(0.9).into()),
Node {
padding: UiRect::all(Val::Px(10.)),
margin: UiRect::top(Val::Px(25.)),
border: UiRect::all(Val::Px(1.0)),
..node
},
BorderColor(WHITE.into()),
)
}
fn setup(mut commands: Commands, server: Res<AssetServer>) {
commands
.spawn((
ViewState::Menu,
Node {
position_type: PositionType::Absolute,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
width: Val::Percent(100.0),
height: Val::Percent(100.0),
..default()
},
))
.with_children(|parent| {
parent
.spawn(Node {
width: Val::Percent(100.0),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
})
.with_children(|parent| {
parent.spawn((
ImageNode {
image: server.load("logo.png"),
..default()
},
Node {
height: Val::Px(300.0),
..default()
},
));
parent
.spawn(button_builder(Node::default()))
.with_children(|parent| {
parent.spawn(Text("Play".to_string()));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(button_set_state(ViewState::Play));
parent
.spawn(button_builder(Node::default()))
.with_children(|parent| {
parent.spawn(Text("New Game".to_string()));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(reset_game)
.observe(button_set_state(ViewState::Play));
parent
.spawn(button_builder(Node::default()))
.with_children(|parent| {
parent.spawn(Text("About".to_string()));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(button_set_state(ViewState::About));
parent
.spawn(button_builder(Node::default()))
.with_children(|parent| {
parent.spawn(Text("How to Play".to_string()));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(button_set_state(ViewState::HowToPlay));
#[cfg(not(target_arch = "wasm32"))]
parent
.spawn(button_builder(Node::default()))
.with_children(|parent| {
parent.spawn(Text("Quit".to_string()));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(quit_button);
});
});
}
#[derive(Component)]
pub(crate) struct SetCounter;
fn setup_play(mut commands: Commands, server: Res<AssetServer>) {
commands
.spawn((
ViewState::Play,
Node {
width: Val::Percent(100.0),
justify_content: JustifyContent::SpaceBetween,
..default()
},
))
.with_children(|parent| {
parent.spawn(Node::default()).with_children(|parent| {
parent
.spawn((
Button,
BackgroundColor(BLACK.with_alpha(0.9).into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
border: UiRect::all(Val::Px(1.0)),
height: Val::Px(40.0),
..default()
},
BorderColor(WHITE.into()),
GlobalZIndex(1),
))
.with_children(|parent| {
parent.spawn(ImageNode {
image: server.load("kenney_game-icons/PNG/White/1x/home.png"),
..default()
});
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(button_set_state(ViewState::Menu));
parent
.spawn((
Button,
BackgroundColor(BLACK.with_alpha(0.9).into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
border: UiRect::all(Val::Px(1.0)),
height: Val::Px(40.0),
..default()
},
BorderColor(WHITE.into()),
GlobalZIndex(1),
))
.with_children(|parent| {
parent.spawn((
ImageNode {
image: server.load("kenney_game-icons/PNG/White/1x/musicOn.png"),
..default()
},
audio::MusicIcon,
));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(audio::toggle_music);
});
parent
.spawn((
Button,
BackgroundColor(BLACK.with_alpha(0.9).into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(10.0)),
border: UiRect::all(Val::Px(1.0)),
..default()
},
BorderColor(WHITE.into()),
GlobalZIndex(1),
))
.with_children(|parent| {
parent.spawn(Text("Set!".to_string()));
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(check_set);
parent
.spawn((
Button,
BackgroundColor(BLACK.with_alpha(0.9).into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
border: UiRect::all(Val::Px(1.0)),
height: Val::Px(40.0),
..default()
},
BorderColor(WHITE.into()),
GlobalZIndex(1),
))
.with_children(|parent| {
parent.spawn(ImageNode {
image: server.load("kenney_game-icons/PNG/White/1x/question.png"),
..default()
});
})
.observe(button_hover_on)
.observe(button_hover_off)
.observe(check_for_sets);
});
commands
.spawn((
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(0.0),
width: Val::Percent(100.0),
justify_content: JustifyContent::End,
..default()
},
ViewState::Play,
))
.with_children(|parent| {
parent
.spawn((
Node {
padding: UiRect::all(Val::Px(10.0)),
margin: UiRect::all(Val::Px(10.0)),
border: UiRect::all(Val::Px(1.0)),
..default()
},
BackgroundColor(Color::BLACK.with_alpha(0.9).into()),
BorderColor(WHITE.into()),
))
.with_children(|parent| {
parent.spawn(Text("Sets:".into()));
parent.spawn((Text("##".into()), SetCounter));
});
});
}
fn set_set_count(
trigger: Trigger<OnAdd, SetNumber>,
mut query: Query<&mut Text, With<SetCounter>>,
set_number: Query<&SetNumber>,
) {
query.single_mut().0 = format!("{}", set_number.get(trigger.entity()).unwrap().0);
}
fn setup_about(mut commands: Commands) {
commands
.spawn((
ViewState::About,
Node {
position_type: PositionType::Absolute,
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
))
.with_children(|parent| {
parent
.spawn(button_builder(Node {
position_type: PositionType::Absolute,
top: Val::Px(0.0),
left: Val::Px(0.0),
..default()
}))
.with_children(|parent| {
parent.spawn(Text("Menu".to_string()));
})
.observe(button_set_state(ViewState::Menu));
parent
.spawn((
Node {
width: Val::Px(500.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
BackgroundColor(BLACK.with_alpha(0.9).into()),
))
.with_children(|parent| {
parent.spawn((
Text("About the Game".into()),
TextFont::default().with_font_size(30.0),
));
parent.spawn((
Text("The real-time card game SET! originally designed by Marsha Falco and published by Set Enterprises.".into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
..default()
},
));
parent.spawn((
Text("This videogame version was developed by Elijah Voigt.".into()),
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
..default()
},
));
});
});
}
fn setup_how_to_play(mut commands: Commands, deck: Res<Deck>) {
commands
.spawn((
ViewState::HowToPlay,
Node {
position_type: PositionType::Absolute,
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
))
.with_children(|parent| {
parent
.spawn(button_builder(Node {
position_type: PositionType::Absolute,
top: Val::Px(0.0),
left: Val::Px(0.0),
..default()
}))
.with_children(|parent| {
parent.spawn(Text("Menu".to_string()));
})
.observe(button_set_state(ViewState::Menu));
parent.spawn((Node {
width: Val::Px(500.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
flex_direction: FlexDirection::Column,
..default()
},
BackgroundColor(BLACK.with_alpha(0.9).into()),
)).with_children(|parent| {
parent.spawn((Text("How to Play".into()), TextFont::default().with_font_size(30.0)));
let most_matching = (
Card {
color: ItemColor::Red,
shape: ItemShape::Squiggle,
number: ItemNumber::One,
pattern: ItemPattern::Solid,
},
Card {
color: ItemColor::Red,
shape: ItemShape::Squiggle,
number: ItemNumber::Two,
pattern: ItemPattern::Solid,
},
Card {
color: ItemColor::Red,
shape: ItemShape::Squiggle,
number: ItemNumber::Three,
pattern: ItemPattern::Solid,
}
);
let most_not_matching = (
Card {
color: ItemColor::Green,
shape: ItemShape::Oval,
number: ItemNumber::Three,
pattern: ItemPattern::Solid,
},
Card {
color: ItemColor::Purple,
shape: ItemShape::Squiggle,
number: ItemNumber::Three,
pattern: ItemPattern::Striped,
},
Card {
color: ItemColor::Red,
shape: ItemShape::Diamond,
number: ItemNumber::Three,
pattern: ItemPattern::Open,
}
);
let not_valid = (
Card {
color: ItemColor::Purple,
shape: ItemShape::Oval,
number: ItemNumber::Three,
pattern: ItemPattern::Striped,
},
Card {
color: ItemColor::Purple,
shape: ItemShape::Oval,
number: ItemNumber::Two,
pattern: ItemPattern::Striped,
},
Card {
color: ItemColor::Purple,
shape: ItemShape::Oval,
number: ItemNumber::Three,
pattern: ItemPattern::Open,
}
);
[
("Find groups of 3 cards", None),
("All cards in a set must either match or differ in their traits: Color, Number, Shading, and Shape.", None),
("For example all agree on Color, Shading, and Shape but not Number...", Some(most_matching)),
("...or all agree on Number but not Color, Shading, and Shape...", Some(most_not_matching)),
("...but never partial agreement...", Some(not_valid)),
("When in doubt, click the 'Help!' button to get an assist.", None),
]
.iter()
.for_each(|(t, example)| {
parent.spawn((
Node {
max_width: Val::Percent(100.0),
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
..default()
},
)).with_children(|parent| {
parent.spawn((
Node {
margin: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
..default()
},
Text(t.to_string()),
));
parent.spawn(Node {
..default()
}).with_children(|parent| {
if let Some((a, b, c)) = example {
[a, b, c].iter().for_each(|x| {
let sprite = deck.cards.get(*x).unwrap();
parent.spawn((
Node {
height: Val::Px(100.0),
..default()
},
ImageNode {
image: sprite.image.clone(),
texture_atlas: sprite.texture_atlas.clone(),
..default()
}
));
});
};
});
});
});
});
});
}
fn setup_deck(mut commands: Commands) {
commands
.spawn((ViewState::Deck, Node::default()))
.with_children(|parent| {
parent
.spawn(button_builder(Node::default()))
.with_children(|parent| {
parent.spawn(Text("Back".to_string()));
})
.observe(button_set_state(ViewState::Play));
});
}
fn setup_sets(mut commands: Commands) {
commands
.spawn((ViewState::Sets, Node::default()))
.with_children(|parent| {
parent
.spawn(button_builder(Node::default()))
.with_children(|parent| {
parent.spawn(Text("Back".to_string()));
})
.observe(button_set_state(ViewState::Play));
});
}
fn quit_button(_trigger: Trigger<Pointer<Click>>, mut exit_event: EventWriter<AppExit>) {
exit_event.send(AppExit::Success);
}
fn reset_game(
_trigger: Trigger<Pointer<Click>>,
cards: Query<Entity, With<Card>>,
deck: Res<Deck>,
mut commands: Commands,
) {
std::iter::zip(Deck::iter_shuffled().enumerate(), cards.iter()).for_each(
|((i, this_card), entity)| {
let this = deck
.cards
.get(&this_card)
.unwrap_or_else(|| panic!("fech card sprite {:?}", this_card))
.clone();
let this_sprite = Sprite {
custom_size: Some(Vec2::new(80.0, 128.0)),
..this
};
let order = DeckOrder(i as u8);
commands
.entity(entity)
.remove::<SetNumber>()
.remove::<PlayLocation>()
.insert((this_sprite, this_card, order, Visibility::Hidden));
},
);
}
fn button_hover_on(trigger: Trigger<Pointer<Over>>, mut query: Query<&mut BackgroundColor>) {
let mut background_color = query.get_mut(trigger.entity()).unwrap();
background_color.0.set_alpha(1.0);
}
fn button_hover_off(trigger: Trigger<Pointer<Out>>, mut query: Query<&mut BackgroundColor>) {
let mut background_color = query.get_mut(trigger.entity()).unwrap();
background_color.0.set_alpha(0.9);
}
#[derive(Component)]
struct Alert;
#[derive(Event)]
pub(crate) struct UiMessage(pub String);
fn setup_alert(mut commands: Commands) {
commands
.spawn((
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(0.0),
width: Val::Percent(100.0),
justify_content: JustifyContent::Start,
..default()
},
ViewState::Play,
))
.with_children(|parent| {
parent
.spawn((
Node {
padding: UiRect::all(Val::Px(10.0)),
margin: UiRect::all(Val::Px(10.0)),
border: UiRect::all(Val::Px(1.0)),
..default()
},
BackgroundColor(Color::BLACK.with_alpha(0.9).into()),
BorderColor(WHITE.into()),
))
.with_children(|parent| {
parent.spawn((Text::default(), Alert));
});
});
}
fn ui_alert(trigger: Trigger<UiMessage>, mut query: Query<&mut Text, With<Alert>>) {
query.single_mut().0 = trigger.event().0.clone();
}