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174 lines
5.1 KiB
Rust
174 lines
5.1 KiB
Rust
use bevy::{
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input::{keyboard::KeyboardInput, ButtonState},
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prelude::*,
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window::PrimaryWindow,
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};
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use monologue_trees::{debug::*, ui::*};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "UI WTF".into(),
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resolution: (640., 480.).into(),
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..default()
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}),
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..default()
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}),
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GameUiPlugin,
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))
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.init_resource::<Icon>()
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.add_systems(Startup, init_ui)
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.add_systems(Update, (cursors, container))
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.run();
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}
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const CURSORS: [CursorIcon; 35] = [
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CursorIcon::Default,
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CursorIcon::Crosshair,
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CursorIcon::Hand,
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CursorIcon::Arrow,
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CursorIcon::Move,
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CursorIcon::Text,
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CursorIcon::Wait,
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CursorIcon::Help,
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CursorIcon::Progress,
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CursorIcon::NotAllowed,
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CursorIcon::ContextMenu,
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CursorIcon::Cell,
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CursorIcon::VerticalText,
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CursorIcon::Alias,
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CursorIcon::Copy,
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CursorIcon::NoDrop,
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CursorIcon::Grab,
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CursorIcon::Grabbing,
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CursorIcon::AllScroll,
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CursorIcon::ZoomIn,
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CursorIcon::ZoomOut,
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CursorIcon::EResize,
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CursorIcon::NResize,
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CursorIcon::NeResize,
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CursorIcon::NwResize,
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CursorIcon::SResize,
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CursorIcon::SeResize,
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CursorIcon::SwResize,
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CursorIcon::WResize,
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CursorIcon::EwResize,
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CursorIcon::NsResize,
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CursorIcon::NeswResize,
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CursorIcon::NwseResize,
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CursorIcon::ColResize,
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CursorIcon::RowResize,
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];
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#[derive(Debug, Component, Resource, Default)]
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struct Icon(CursorIcon);
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fn init_ui(mut commands: Commands) {
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commands.spawn((
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Camera2dBundle { ..default() },
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UiCameraConfig { show_ui: true },
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));
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commands
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.spawn((GameUiNav, NodeBundle { ..default() }))
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.with_children(|parent| {
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parent
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.spawn((
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GameUiTab,
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Name::new("Grow/Shrink Container"),
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NodeBundle { ..default() },
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))
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.with_children(|parent| {
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parent.spawn((Container, GameUiSet, NodeBundle { ..default() }));
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});
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parent
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.spawn((
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GameUiTab,
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Name::new("Cursor Icons"),
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NodeBundle {
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background_color: BackgroundColor(Color::BLACK),
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..default()
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},
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))
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.with_children(|parent| {
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parent
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.spawn((
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GameUiTab,
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NodeBundle {
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background_color: BackgroundColor(Color::BLACK),
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..default()
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},
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))
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.with_children(|parent| {
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CURSORS.iter().for_each(|&icon| {
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parent.spawn((
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GameUiButton,
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Name::new(format!("{:?}", icon)),
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NodeBundle { ..default() },
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Icon(icon),
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));
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});
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});
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});
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});
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}
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fn cursors(
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events: Query<(&Interaction, &Icon), (Changed<Interaction>, With<Button>)>,
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mut primary_window: Query<&mut Window, With<PrimaryWindow>>,
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mut curr: ResMut<Icon>,
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) {
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events.iter().for_each(|(&interaction, &ref icon)| {
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let mut window = primary_window.single_mut();
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match interaction {
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Interaction::Hovered => {
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(*window).cursor.icon = icon.0.clone();
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}
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Interaction::Pressed => {
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curr.0 = icon.0.clone();
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}
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Interaction::None => {
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(*window).cursor.icon = curr.0.clone();
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}
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}
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})
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}
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#[derive(Debug, Component)]
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struct Container;
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fn container(
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mut events: EventReader<KeyboardInput>,
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mut commands: Commands,
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root: Query<Entity, With<Container>>,
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children: Query<&Children, With<Container>>,
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) {
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events.iter().for_each(
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|KeyboardInput {
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key_code, state, ..
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}| {
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match (key_code, state) {
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(Some(KeyCode::Up), ButtonState::Pressed) => {
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commands.entity(root.single()).with_children(|parent| {
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parent.spawn((
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GameUiButton,
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Name::new("asdfwtf"),
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NodeBundle { ..default() },
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));
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});
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}
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(Some(KeyCode::Down), ButtonState::Pressed) => {
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children.single().iter().last().iter().for_each(|&&child| {
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commands.entity(child).despawn_recursive();
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});
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}
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_ => (),
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}
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},
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)
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}
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