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367 lines
12 KiB
Rust
367 lines
12 KiB
Rust
/// TODO:
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/// * Text box w/ "reset" button
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/// * Generic Minimize/Close Components
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/// * Title bar w/ min/close controls
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/// * Notice/Warning/Error Popups
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/// * Textbox (ReadOnly)
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/// * Textbox (ReadWrite)
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/// * Move code to submodules
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///
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use bevy::{
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asset::Asset,
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input::mouse::{MouseScrollUnit, MouseWheel},
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prelude::*,
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window::PrimaryWindow,
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};
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use std::cmp::PartialEq;
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#[derive(Debug, Component, PartialEq)]
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pub struct TargetAsset<T: Asset> {
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pub handle: Handle<T>,
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}
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#[derive(Debug, Component, PartialEq)]
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pub struct TargetEntity {
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pub entity: Entity,
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}
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pub struct GameUiPlugin;
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impl Plugin for GameUiPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(
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init_titles,
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manage_button_interaction,
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manage_select_active,
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manage_cursor,
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manage_scroll,
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manage_collapse_active,
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manage_collapse_hiding,
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show_child_number,
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manage_sort,
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),
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);
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}
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}
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pub use title::*;
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mod title {
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use super::*;
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#[derive(Debug, Component, Default)]
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pub struct Title {
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pub name: String,
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pub note: Option<String>,
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}
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pub fn init_titles(
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events: Query<(Entity, &Title), Or<(Changed<Title>, Added<Title>)>>,
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mut commands: Commands,
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) {
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events.for_each(|(entity, Title { name, note })| {
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commands
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.entity(entity)
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.despawn_descendants()
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.with_children(|parent| {
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parent
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.spawn((
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NodeBundle {
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style: Style {
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padding: UiRect::all(Val::Px(5.0)),
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margin: UiRect::all(Val::Px(5.0)),
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border: UiRect::all(Val::Px(1.0)),
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flex_direction: FlexDirection::Row,
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..default()
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},
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..default()
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},
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Sorting(0),
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))
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.with_children(|parent| {
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parent.spawn(TextBundle {
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text: Text {
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sections: vec![
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TextSection {
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value: name.clone(),
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style: TextStyle {
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color: Color::BLACK,
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..default()
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},
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},
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TextSection {
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value: note.clone().unwrap_or(String::new()),
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style: TextStyle {
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color: Color::BLACK,
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..default()
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},
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},
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],
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..default()
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},
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style: Style {
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margin: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(5.0)),
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..default()
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},
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..default()
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});
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});
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});
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});
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}
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}
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pub use collapse::*;
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mod collapse {
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use super::*;
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#[derive(Debug, Component)]
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pub struct Collapse {
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pub target: Entity,
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}
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pub fn manage_collapse_active(
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events: Query<
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(Entity, Option<&Active>, &Interaction),
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(Changed<Interaction>, With<Button>, With<Collapse>),
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>,
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mut commands: Commands,
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) {
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events
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.iter()
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.filter(|(_, _, &interaction)| interaction == Interaction::Pressed)
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.for_each(|(entity, active, _)| {
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match active {
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Some(_) => {
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commands.entity(entity).remove::<Active>();
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}
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None => {
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// Set this butotn to active
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commands.entity(entity).insert(Active);
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}
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};
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});
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}
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pub fn manage_collapse_hiding(
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added: Query<Entity, (Added<Active>, With<Collapse>)>,
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mut removed: RemovedComponents<Active>,
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collapses: Query<&Collapse, With<Button>>,
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mut styles: Query<&mut Style>,
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) {
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// Added collapse, display the target entity
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added.iter().for_each(|e| {
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if let Ok(Collapse { target }) = collapses.get(e) {
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if let Ok(mut style) = styles.get_mut(*target) {
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style.display = Display::Flex;
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}
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}
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});
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// Removed collapse, hide the target entity
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removed.iter().for_each(|e| {
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if let Ok(Collapse { target }) = collapses.get(e) {
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if let Ok(mut style) = styles.get_mut(*target) {
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style.display = Display::None;
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}
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}
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});
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}
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pub fn show_child_number(
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events: Query<(Entity, &Children), (Changed<Children>, With<Node>)>,
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mut tabs: Query<(&Collapse, &mut Title)>,
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) {
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// Any time a widget changes
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events.iter().for_each(|(entity, children)| {
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// Find any tabs which have this as a target
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tabs.iter_mut()
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.find_map(|(collapse, title)| {
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if entity == collapse.target {
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Some(title)
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} else {
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None
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}
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})
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.iter_mut()
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.for_each(|title| {
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title.note = Some(format!("({})", children.len().saturating_sub(1)))
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});
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});
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}
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}
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pub use buttons::*;
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mod buttons {
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use super::*;
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#[derive(Debug, Component)]
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pub struct Active;
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pub fn manage_button_interaction(
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events: Query<
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(Entity, &Interaction, Option<&Active>),
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(Changed<Interaction>, With<Button>),
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>,
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added_active: Query<Entity, Added<Active>>,
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mut removed_active: RemovedComponents<Active>,
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mut bg_colors: Query<&mut BackgroundColor>,
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) {
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added_active.for_each(|e| {
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if let Ok(mut bg_color) = bg_colors.get_mut(e) {
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*bg_color = Color::ORANGE.into();
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}
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});
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removed_active.iter().for_each(|e| {
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if let Ok(mut bg_color) = bg_colors.get_mut(e) {
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*bg_color = Color::WHITE.into();
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}
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});
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events.for_each(|(entity, interaction, active)| {
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if let Ok(mut bg_color) = bg_colors.get_mut(entity) {
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match active {
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Some(_) => match interaction {
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Interaction::None => *bg_color = Color::ORANGE.into(),
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Interaction::Pressed => *bg_color = Color::YELLOW.into(),
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Interaction::Hovered => *bg_color = Color::RED.into(),
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},
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None => match interaction {
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Interaction::None => *bg_color = Color::WHITE.into(),
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Interaction::Pressed => *bg_color = Color::WHITE.into(),
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Interaction::Hovered => *bg_color = Color::GRAY.into(),
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},
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}
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}
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})
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}
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/// Marks a container node as having single- or multi-active components
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#[derive(Debug, Component)]
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pub enum Select {
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Multi,
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Single,
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}
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pub fn manage_select_active(
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events: Query<(Entity, &Parent), Added<Active>>,
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children: Query<(&Select, &Children)>,
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mut commands: Commands,
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) {
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events.iter().for_each(|(entity, parent)| {
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if let Ok((select, childs)) = children.get(parent.get()) {
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match select {
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Select::Single => {
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childs
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.iter()
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.filter(|&child| *child != entity)
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.for_each(|&child| {
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commands.entity(child).remove::<Active>();
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})
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}
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Select::Multi => (),
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}
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}
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});
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}
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}
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pub use scroll::*;
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mod scroll {
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use super::*;
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#[derive(Debug, Component)]
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pub struct Scroll;
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pub fn manage_scroll(
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mut events: EventReader<MouseWheel>,
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mut query: Query<(&Interaction, &Parent, &Children, &mut Style), With<Scroll>>,
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interactions: Query<&Interaction>,
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) {
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events.iter().for_each(|MouseWheel { unit, y, .. }| {
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query
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.iter_mut()
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.filter(|(&interaction, parent, children, _)| {
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let self_hover = interaction == Interaction::Hovered;
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let child_hover = children.iter().any(|&child| {
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if let Ok(&interaction) = interactions.get(child) {
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interaction == Interaction::Hovered
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} else {
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false
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}
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});
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let parent_hover = interactions
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.get(parent.get())
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.map_or(false, |&interaction| interaction == Interaction::Hovered);
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self_hover || child_hover || parent_hover
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})
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.for_each(|(_, _, _, mut style)| {
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let factor = 2.0;
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let val = match unit {
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MouseScrollUnit::Line => match style.top {
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Val::Px(v) => v + (y * factor),
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_ => (*y) * factor,
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},
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MouseScrollUnit::Pixel => match style.top {
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Val::Px(v) => v + (y * factor),
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_ => (*y) * factor,
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},
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};
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style.top = Val::Px(val.min(0.0));
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});
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});
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}
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}
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use cursor::*;
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mod cursor {
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use super::*;
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pub fn manage_cursor(
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events: Query<&Interaction, Changed<Interaction>>,
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mut window: Query<&mut Window, With<PrimaryWindow>>,
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) {
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events.for_each(|interaction| {
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let mut win = window.single_mut();
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win.cursor.icon = match interaction {
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Interaction::None => CursorIcon::Default,
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Interaction::Hovered => CursorIcon::Hand,
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Interaction::Pressed => CursorIcon::Grabbing,
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}
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})
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}
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}
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pub use sort::*;
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mod sort {
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use std::cmp::Ordering;
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use super::*;
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#[derive(Debug, Component)]
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pub struct Sorting(pub u8);
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pub fn manage_sort(
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mut events: Query<&mut Children, Changed<Children>>,
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sorting: Query<Option<&Sorting>>,
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) {
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events.iter_mut().for_each(|mut children| {
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children.sort_by(|&a, &b| match (sorting.get(a), sorting.get(b)) {
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(Ok(Some(Sorting(ord_a))), Ok(Some(Sorting(ord_b)))) => {
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if ord_a > ord_b {
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Ordering::Greater
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} else if ord_a < ord_b {
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Ordering::Less
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} else {
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Ordering::Equal
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}
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}
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(Ok(Some(_)), Err(_)) | (Ok(Some(_)), Ok(None)) => Ordering::Less,
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(Err(_), Ok(Some(_))) | (Ok(None), Ok(Some(_))) => Ordering::Greater,
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_ => Ordering::Equal,
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});
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})
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}
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}
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