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285 lines
10 KiB
Rust
285 lines
10 KiB
Rust
// Monologue Trees Editor
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//
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// Editor for creating Monologue Trees levels
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//
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// TODO:
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// * Tree Organization: GLTF contains Animations and Scenes
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// * Camera can only select one at a time.
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// * (hard) Better Colorscheme
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// * (medium) Visual errors for bad GLTFs
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// * (medium) Collapsable containers (Gltfs, Animations, Scenes, Audio Clips, Cameras)
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// * (medium) Show/hide entire UI
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// * (medium) Spawn clicked scene
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// * (medium) Play clicked animation
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// * (idea) Use enum instead of markers for exclusive UI
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// * (medium) Add fonts similar to Audios based on inspect-fonts
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// * (hard) Add Dialogs (requires text box UI, saving, loading)
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use bevy::{
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asset::{AssetPath, Assets},
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gltf::Gltf,
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input::{keyboard::KeyboardInput, ButtonState},
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prelude::*,
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utils::HashSet,
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};
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use monologue_trees::{debug::*, ui};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "Monologue Trees Editor".into(),
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resolution: (640., 480.).into(),
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..default()
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}),
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..default()
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}),
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DebugInfoPlugin,
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ui::GameUiPlugin,
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))
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.init_resource::<AssetRegistry>()
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.add_systems(Startup, initialize_ui)
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.add_systems(Update, (import_files, import_audio, play_audio))
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.run();
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}
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#[derive(Resource, Default)]
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struct AssetRegistry(Vec<HandleUntyped>);
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#[derive(Resource)]
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struct Styles {
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button: Style,
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button_hovered: Style,
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container: Style,
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}
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fn initialize_ui(mut commands: Commands) {
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commands.spawn((
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Camera2dBundle { ..default() },
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UiCameraConfig { show_ui: true },
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));
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let base_style = Style {
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border: UiRect::all(Val::Px(1.0)),
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padding: UiRect::all(Val::Px(5.0)),
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flex_direction: FlexDirection::Column,
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overflow: Overflow::clip(),
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..default()
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};
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commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(50.0),
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height: Val::Percent(50.0),
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..base_style.clone()
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},
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background_color: Color::WHITE.into(),
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border_color: Color::BLACK.into(),
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z_index: ZIndex::Local(100),
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..default()
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})
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.with_children(|parent| {
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{
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parent
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.spawn(NodeBundle {
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style: Style {
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..base_style.clone()
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},
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background_color: Color::WHITE.into(),
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border_color: Color::BLACK.into(),
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z_index: ZIndex::Local(20),
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..default()
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})
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.with_children(|parent| {
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// Spawn button container
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let container = parent
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.spawn((
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NodeBundle {
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style: Style {
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..base_style.clone()
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},
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background_color: Color::WHITE.into(),
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border_color: Color::BLACK.into(),
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z_index: ZIndex::Local(10),
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..default()
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},
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AudioWidget,
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ui::Scroll,
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ui::Sorting(2),
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))
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.id();
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// Spawn widget
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parent.spawn((
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ButtonBundle {
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style: Style {
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..base_style.clone()
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},
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background_color: Color::WHITE.into(),
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border_color: Color::BLACK.into(),
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z_index: ZIndex::Local(15),
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..default()
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},
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ui::Title {
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name: "Audio".into(),
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},
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ui::Collapse { target: container },
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ui::Sorting(1),
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));
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});
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}
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});
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commands.insert_resource(Styles {
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button: Style { ..default() },
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button_hovered: Style { ..default() },
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container: Style { ..default() },
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})
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}
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fn import_files(
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mut events: EventReader<FileDragAndDrop>,
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server: Res<AssetServer>,
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mut registry: ResMut<AssetRegistry>,
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) {
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events.iter().for_each(|event| match event {
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FileDragAndDrop::DroppedFile { path_buf, .. } => {
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registry.0.push(
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server.load_untyped(
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path_buf
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.clone()
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.into_os_string()
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.into_string()
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.expect("Path converts to string"),
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),
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);
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}
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_ => (),
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})
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}
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use audio::*;
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mod audio {
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use bevy::audio::PlaybackMode;
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use super::*;
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#[derive(Debug, Component)]
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pub struct AudioWidget;
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pub fn import_audio(
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mut events: EventReader<AssetEvent<AudioSource>>,
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mut commands: Commands,
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root: Query<Entity, With<AudioWidget>>,
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current: Query<(Entity, &Handle<AudioSource>)>,
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server: Res<AssetServer>,
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) {
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// TODO: Filter to just audio files
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events
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.iter()
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.filter(|event| match event {
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AssetEvent::Created { handle }
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| AssetEvent::Removed { handle }
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| AssetEvent::Modified { handle } => {
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if let Some(asset_path) = server.get_handle_path(handle.clone()) {
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if let Some(extension) = asset_path.path().extension() {
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extension == "ogg"
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} else {
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false
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}
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} else {
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false
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}
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}
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})
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.for_each(|event| {
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let create = |commands: &mut Commands, handle: Handle<AudioSource>| {
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commands.entity(root.single()).with_children(|parent| {
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let name = {
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if let Some(asset_path) = server.get_handle_path(handle.clone()) {
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if let Some(stem) = asset_path.path().file_stem() {
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if let Some(val) = stem.to_str() {
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String::from(val)
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} else {
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String::from("???")
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}
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} else {
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String::from("???")
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}
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} else {
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String::from("???")
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}
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};
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let settings = PlaybackSettings {
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mode: PlaybackMode::Loop,
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paused: true,
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..default()
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};
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parent.spawn((
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AudioSourceBundle {
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source: handle,
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settings,
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},
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ButtonBundle {
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style: Style {
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border: UiRect::all(Val::Px(1.0)),
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margin: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(5.0)),
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..default()
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},
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border_color: Color::BLACK.into(),
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..default()
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},
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ui::Title { name },
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));
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});
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};
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let destroy = |commands: &mut Commands, handle: Handle<AudioSource>| {
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if let Some(entity) = current.iter().find_map(|(entity, current)| {
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if *current == handle {
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Some(entity)
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} else {
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None
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}
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}) {
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commands.entity(entity).despawn_recursive();
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}
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};
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match event {
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AssetEvent::Created { handle } => {
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info!("Asset created! {:?}", event);
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create(&mut commands, handle.clone());
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}
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AssetEvent::Removed { handle } => {
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info!("Asset removed! {:?}", event);
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destroy(&mut commands, handle.clone());
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}
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AssetEvent::Modified { handle } => {
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info!("Asset modified! {:?}", event);
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destroy(&mut commands, handle.clone());
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create(&mut commands, handle.clone());
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}
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}
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});
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}
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pub fn play_audio(
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events: Query<(Entity, &Interaction, &AudioSink), (With<Button>, Changed<Interaction>)>,
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mut commands: Commands,
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) {
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events
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.iter()
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.filter(|(_, &interaction, _)| interaction == Interaction::Pressed)
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.for_each(|(entity, _, sink)| {
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sink.toggle();
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if sink.is_paused() {
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commands.entity(entity).remove::<ui::Active>();
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} else {
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commands.entity(entity).insert(ui::Active);
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}
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});
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}
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}
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