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192 lines
5.9 KiB
Rust

use bevy::{
input::{keyboard::KeyboardInput, ButtonState},
prelude::*,
window::PrimaryWindow,
};
use monologue_trees::{debug::*, ui::*};
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "UI WTF".into(),
resolution: (640., 480.).into(),
..default()
}),
..default()
}),
GameUiPlugin,
))
.init_resource::<Icon>()
.add_systems(Startup, init_ui)
.add_systems(Update, (cursors, container))
.run();
}
const CURSORS: [CursorIcon; 35] = [
CursorIcon::Default,
CursorIcon::Crosshair,
CursorIcon::Hand,
CursorIcon::Arrow,
CursorIcon::Move,
CursorIcon::Text,
CursorIcon::Wait,
CursorIcon::Help,
CursorIcon::Progress,
CursorIcon::NotAllowed,
CursorIcon::ContextMenu,
CursorIcon::Cell,
CursorIcon::VerticalText,
CursorIcon::Alias,
CursorIcon::Copy,
CursorIcon::NoDrop,
CursorIcon::Grab,
CursorIcon::Grabbing,
CursorIcon::AllScroll,
CursorIcon::ZoomIn,
CursorIcon::ZoomOut,
CursorIcon::EResize,
CursorIcon::NResize,
CursorIcon::NeResize,
CursorIcon::NwResize,
CursorIcon::SResize,
CursorIcon::SeResize,
CursorIcon::SwResize,
CursorIcon::WResize,
CursorIcon::EwResize,
CursorIcon::NsResize,
CursorIcon::NeswResize,
CursorIcon::NwseResize,
CursorIcon::ColResize,
CursorIcon::RowResize,
];
#[derive(Debug, Component, Resource, Default)]
struct Icon(CursorIcon);
fn init_ui(mut commands: Commands) {
commands.spawn((
Camera2dBundle { ..default() },
UiCameraConfig { show_ui: true },
));
commands
.spawn(NodeBundle {
style: Style {
height: Val::Percent(100.0),
width: Val::Percent(100.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
background_color: BackgroundColor(Color::GRAY),
..default()
})
.with_children(|parent| {
parent
.spawn((
GameUi::Nav,
// Name::new("Game Nav"),
NodeBundle { ..default() },
))
.with_children(|parent| {
parent
.spawn((
GameUi::Tab,
Name::new("Grow/Shrink Tab"),
NodeBundle { ..default() },
))
.with_children(|parent| {
parent.spawn((
Container,
GameUi::Set,
// Name::new("Grow/Shrink Set"),
NodeBundle { ..default() },
));
});
parent
.spawn((
GameUi::Tab,
Name::new("Cursor Icons Tab"),
NodeBundle { ..default() },
))
.with_children(|parent| {
parent
.spawn((
GameUi::Set,
// Name::new("Cursor Icons Set"),
NodeBundle { ..default() },
))
.with_children(|parent| {
CURSORS.iter().for_each(|&icon| {
parent.spawn((
GameUi::Button,
Name::new(format!("{:?}", icon)),
NodeBundle { ..default() },
Icon(icon),
));
});
});
});
});
});
}
fn cursors(
events: Query<(&Interaction, &Icon), (Changed<Interaction>, With<Button>)>,
mut primary_window: Query<&mut Window, With<PrimaryWindow>>,
mut curr: ResMut<Icon>,
) {
events.iter().for_each(|(&interaction, &ref icon)| {
let mut window = primary_window.single_mut();
match interaction {
Interaction::Hovered => {
(*window).cursor.icon = icon.0.clone();
}
Interaction::Pressed => {
curr.0 = icon.0.clone();
}
Interaction::None => {
(*window).cursor.icon = curr.0.clone();
}
}
})
}
#[derive(Debug, Component)]
struct Container;
fn container(
mut events: EventReader<KeyboardInput>,
mut commands: Commands,
root: Query<Entity, With<Container>>,
children: Query<&Children, With<Container>>,
) {
events.iter().for_each(
|KeyboardInput {
key_code, state, ..
}| {
match (key_code, state) {
(Some(KeyCode::Up), ButtonState::Pressed) => {
commands.entity(root.single()).with_children(|parent| {
parent.spawn((
GameUi::Button,
Name::new("asdfwtf"),
NodeBundle { ..default() },
));
});
}
(Some(KeyCode::Down), ButtonState::Pressed) => {
children.single().iter().last().iter().for_each(|&&child| {
commands.entity(child).despawn_recursive();
});
}
_ => (),
}
},
)
}