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I have a few options for "next steps" including: * Figure out bounding boxes using meshes * Move it into a plugin for re-usability * Build scene from meshes/nodes for more flexibility * Move on to something completely different (audio inspector) I'm inclined to go to audio inspector and then come back to the mesh/node scene builder. |
2 years ago | |
|---|---|---|
| .. | ||
| TODO.txt | 2 years ago | |
| animation-wtf.rs | 2 years ago | |
| camera-image-ui.rs | 2 years ago | |
| debug-info.rs | 2 years ago | |
| gltf-inspect.rs | 2 years ago | |
| text-inspect.rs | 2 years ago | |
| ui-wtf.rs | 2 years ago | |