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Elijah Voigt 2b9f96d4b4 refactor some editor functions to files
Focusing on getting button -> event refactor.
As well as spawned thing -> button active refactor.

Both should allow levels to work propery, setting buttons active and
such.

Once that's working just iron out bugs like double spawn.
2 years ago
assets Added quit button, working on level import/export 2 years ago
bin refactor some editor functions to files 2 years ago
src refactor some editor functions to files 2 years ago
.gitattributes Dealing with scene import woes 2 years ago
.gitignore Basic gltf inspector, WIP 2 years ago
Cargo.lock and with that import/export kinda just works... 2 years ago
Cargo.toml and with that import/export kinda just works... 2 years ago
NOTES.md saving my place w/ the editor UI work 2 years ago
rust-toolchain Basic gltf inspector, WIP 2 years ago