17 Commits (b3c225b1ad1aafdbe904f6b37978584689397f98)

Author SHA1 Message Date
Elijah Voigt 7621db220e Moving code around
This might be premature, but *shrug* whatever.
2 years ago
Elijah Voigt 36605781e8 Added quit button, working on level import/export 2 years ago
Elijah Voigt 27522e2209 and with that import/export kinda just works... 2 years ago
Elijah Voigt a82126cc6b fixing fonts and font resource 2 years ago
Elijah Voigt 5294f64946 Quick and dirty copy folder works 2 years ago
Elijah Voigt 50ee319921 action buttons work again I guess 2 years ago
Elijah Voigt 0e643965f4 Successfull export/clear/importgit add .; git commit Tadagit add .; git commit 2 years ago
Elijah Voigt 748875f765 enabling shadows on imported lights 2 years ago
Elijah Voigt 04befe5ab0 saving my place before reworking animation and camera buttons 2 years ago
Elijah Voigt 0129f1e41d Preview still works... not sure what I was working on... 2 years ago
Elijah Voigt d887f49c7b Implemented text preview, sans font 2 years ago
Elijah Voigt 3f37d0b601 working on rewriting gltf inspector, ui woes 2 years ago
Elijah Voigt 93d07f1a42 Dealing with scene import woes 2 years ago
Elijah Voigt 3545aa227c Got some semblence of item selection
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)

I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt 5abb6b2e83 very basic text inspection program 2 years ago
Elijah Voigt 8b257b1914 Only-move-active implemented
For some reason the camera is not moving with the scene, so that's a
bug.
2 years ago
Elijah Voigt c82a38dbc8 Basic gltf inspector, WIP
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.

Need to add more functionality like previews and selection.

Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.

That will happen... tomorrow.
2 years ago