9 Commits (a2a4b110875c9df38ce6d8e78d66fa6b7a2d7c89)

Author SHA1 Message Date
Elijah Voigt a2a4b11087 Oh finally figured out growing UI containers; sheesh. 2 years ago
Elijah Voigt eef3acdade Audio and interactive button states worksgit status 2 years ago
Elijah Voigt e159346b89 Loading animations w/ button 2 years ago
Elijah Voigt 434965cdf3 saving my place w/ the editor UI work 2 years ago
Elijah Voigt 3545aa227c Got some semblence of item selection
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)

I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt d1a7a7f73d saving my place 2 years ago
Elijah Voigt 09d48951bc making progress on modular text animation systems 2 years ago
Elijah Voigt 8a5a8d39d4 Debug system, working on text animation 2 years ago
Elijah Voigt c82a38dbc8 Basic gltf inspector, WIP
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.

Need to add more functionality like previews and selection.

Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.

That will happen... tomorrow.
2 years ago