Elijah Voigt
7621db220e
Moving code around
...
This might be premature, but *shrug* whatever.
2 years ago
Elijah Voigt
3b75fed684
moving code around
...
Next I might make each part of the editor a plugin
I know code moving is toil, but I'm kinda braindead and this is on my
todo list...
2 years ago
Elijah Voigt
0a56361168
monologues and fonts refactor. now I just need to do scenes and animations...
2 years ago
Elijah Voigt
4495be1cd9
moving code around, refactor monologue spawning events
2 years ago
Elijah Voigt
2b9f96d4b4
refactor some editor functions to files
...
Focusing on getting button -> event refactor.
As well as spawned thing -> button active refactor.
Both should allow levels to work propery, setting buttons active and
such.
Once that's working just iron out bugs like double spawn.
2 years ago
Elijah Voigt
a82126cc6b
fixing fonts and font resource
2 years ago
Elijah Voigt
5294f64946
Quick and dirty copy folder works
2 years ago
Elijah Voigt
50ee319921
action buttons work again I guess
2 years ago
Elijah Voigt
0e643965f4
Successfull export/clear/importgit add .; git commit Tadagit add .; git commit
2 years ago
Elijah Voigt
5952ee5608
move actions to their own UI element
2 years ago
Elijah Voigt
04befe5ab0
saving my place before reworking animation and camera buttons
2 years ago
Elijah Voigt
f66dd9792c
animation play all button
2 years ago
Elijah Voigt
e0cd574a51
Little cleanup with title bars code duplication
2 years ago
Elijah Voigt
0129f1e41d
Preview still works... not sure what I was working on...
2 years ago
Elijah Voigt
fa7b52e8ce
Font buttons use their font for preview
2 years ago
Elijah Voigt
cc05c7c434
Ok the UI actually feels pretty nice... saving my place before I fuck it up
2 years ago
Elijah Voigt
fd1ee92d5f
buggy but working collapse button + title work
2 years ago
Elijah Voigt
b26517e721
Stableish before title bar rework
2 years ago
Elijah Voigt
0d374dc45e
kinda fixed scene/animation buttons -- also kinda reworked asset/button layout a lot...
2 years ago
Elijah Voigt
a2b3d73fa8
gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit commit -m 'Audio vertical slice done'''
2 years ago
Elijah Voigt
b119019e30
Audio vertical slice done
2 years ago
Elijah Voigt
a100fa8f4a
about to raze editor code
2 years ago
Elijah Voigt
6ae7b094ad
scrolling _kinda_ works; bad feel but good enough... for now
2 years ago
Elijah Voigt
dd912f420f
it actually completely fully works praise jesus
2 years ago
Elijah Voigt
fc02df8638
Technically usable. calling it a night
2 years ago
Elijah Voigt
87a4c6fd40
well it only works vertically (probably) but it works. Im tired.
2 years ago
Elijah Voigt
28d1bd8790
technically functional tabs, but I want to clean it up
2 years ago
Elijah Voigt
41be0f42bf
making progressgit diff
2 years ago
Elijah Voigt
bb9b37ef17
frustrated. starting over
2 years ago
Elijah Voigt
f47d32b54d
saving my place
2 years ago
Elijah Voigt
a2a4b11087
Oh finally figured out growing UI containers; sheesh.
2 years ago
Elijah Voigt
eef3acdade
Audio and interactive button states worksgit status
2 years ago
Elijah Voigt
e159346b89
Loading animations w/ button
2 years ago
Elijah Voigt
434965cdf3
saving my place w/ the editor UI work
2 years ago
Elijah Voigt
3545aa227c
Got some semblence of item selection
...
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)
I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt
d1a7a7f73d
saving my place
2 years ago
Elijah Voigt
09d48951bc
making progress on modular text animation systems
2 years ago
Elijah Voigt
8a5a8d39d4
Debug system, working on text animation
2 years ago
Elijah Voigt
c82a38dbc8
Basic gltf inspector, WIP
...
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.
Need to add more functionality like previews and selection.
Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.
That will happen... tomorrow.
2 years ago