39 Commits (7621db220e7d1f61aa753beb0ef891abaa4ce5e4)

Author SHA1 Message Date
Elijah Voigt 7621db220e Moving code around
This might be premature, but *shrug* whatever.
2 years ago
Elijah Voigt 3b75fed684 moving code around
Next I might make each part of the editor a plugin

I know code moving is toil, but I'm kinda braindead and this is on my
todo list...
2 years ago
Elijah Voigt 0a56361168 monologues and fonts refactor. now I just need to do scenes and animations... 2 years ago
Elijah Voigt 4495be1cd9 moving code around, refactor monologue spawning events 2 years ago
Elijah Voigt 2b9f96d4b4 refactor some editor functions to files
Focusing on getting button -> event refactor.
As well as spawned thing -> button active refactor.

Both should allow levels to work propery, setting buttons active and
such.

Once that's working just iron out bugs like double spawn.
2 years ago
Elijah Voigt a82126cc6b fixing fonts and font resource 2 years ago
Elijah Voigt 5294f64946 Quick and dirty copy folder works 2 years ago
Elijah Voigt 50ee319921 action buttons work again I guess 2 years ago
Elijah Voigt 0e643965f4 Successfull export/clear/importgit add .; git commit Tadagit add .; git commit 2 years ago
Elijah Voigt 5952ee5608 move actions to their own UI element 2 years ago
Elijah Voigt 04befe5ab0 saving my place before reworking animation and camera buttons 2 years ago
Elijah Voigt f66dd9792c animation play all button 2 years ago
Elijah Voigt e0cd574a51 Little cleanup with title bars code duplication 2 years ago
Elijah Voigt 0129f1e41d Preview still works... not sure what I was working on... 2 years ago
Elijah Voigt fa7b52e8ce Font buttons use their font for preview 2 years ago
Elijah Voigt cc05c7c434 Ok the UI actually feels pretty nice... saving my place before I fuck it up 2 years ago
Elijah Voigt fd1ee92d5f buggy but working collapse button + title work 2 years ago
Elijah Voigt b26517e721 Stableish before title bar rework 2 years ago
Elijah Voigt 0d374dc45e kinda fixed scene/animation buttons -- also kinda reworked asset/button layout a lot... 2 years ago
Elijah Voigt a2b3d73fa8 gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit commit -m 'Audio vertical slice done''' 2 years ago
Elijah Voigt b119019e30 Audio vertical slice done 2 years ago
Elijah Voigt a100fa8f4a about to raze editor code 2 years ago
Elijah Voigt 6ae7b094ad scrolling _kinda_ works; bad feel but good enough... for now 2 years ago
Elijah Voigt dd912f420f it actually completely fully works praise jesus 2 years ago
Elijah Voigt fc02df8638 Technically usable. calling it a night 2 years ago
Elijah Voigt 87a4c6fd40 well it only works vertically (probably) but it works. Im tired. 2 years ago
Elijah Voigt 28d1bd8790 technically functional tabs, but I want to clean it up 2 years ago
Elijah Voigt 41be0f42bf making progressgit diff 2 years ago
Elijah Voigt bb9b37ef17 frustrated. starting over 2 years ago
Elijah Voigt f47d32b54d saving my place 2 years ago
Elijah Voigt a2a4b11087 Oh finally figured out growing UI containers; sheesh. 2 years ago
Elijah Voigt eef3acdade Audio and interactive button states worksgit status 2 years ago
Elijah Voigt e159346b89 Loading animations w/ button 2 years ago
Elijah Voigt 434965cdf3 saving my place w/ the editor UI work 2 years ago
Elijah Voigt 3545aa227c Got some semblence of item selection
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)

I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt d1a7a7f73d saving my place 2 years ago
Elijah Voigt 09d48951bc making progress on modular text animation systems 2 years ago
Elijah Voigt 8a5a8d39d4 Debug system, working on text animation 2 years ago
Elijah Voigt c82a38dbc8 Basic gltf inspector, WIP
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.

Need to add more functionality like previews and selection.

Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.

That will happen... tomorrow.
2 years ago