61 Commits (36605781e8bb82c975217fcdc69fe05239306b11)

Author SHA1 Message Date
Elijah Voigt 36605781e8 Added quit button, working on level import/export 2 years ago
Elijah Voigt 27522e2209 and with that import/export kinda just works... 2 years ago
Elijah Voigt a82126cc6b fixing fonts and font resource 2 years ago
Elijah Voigt 5294f64946 Quick and dirty copy folder works 2 years ago
Elijah Voigt 50ee319921 action buttons work again I guess 2 years ago
Elijah Voigt 0e643965f4 Successfull export/clear/importgit add .; git commit Tadagit add .; git commit 2 years ago
Elijah Voigt 5952ee5608 move actions to their own UI element 2 years ago
Elijah Voigt e6ceffa8d1 Wow clearing assets works surprisingly well. Handle<T> components FTW 2 years ago
Elijah Voigt 748875f765 enabling shadows on imported lights 2 years ago
Elijah Voigt 7549f230bf now you're thinking with functions (and piping) 2 years ago
Elijah Voigt a6cc91aacc loading animations rework is good 2 years ago
Elijah Voigt 04befe5ab0 saving my place before reworking animation and camera buttons 2 years ago
Elijah Voigt 3fc6a0663e fixed animation play/pause/resume bug 2 years ago
Elijah Voigt f66dd9792c animation play all button 2 years ago
Elijah Voigt dc8b0e73ce not loving the rough edges on gltf spawning... 2 years ago
Elijah Voigt aba9415ad6 fixed camera issue, moved welcome messages to const 2 years ago
Elijah Voigt 47af04bef9 derp. needed spatial bundle on parent 2 years ago
Elijah Voigt e0cd574a51 Little cleanup with title bars code duplication 2 years ago
Elijah Voigt 0129f1e41d Preview still works... not sure what I was working on... 2 years ago
Elijah Voigt d887f49c7b Implemented text preview, sans font 2 years ago
Elijah Voigt fa7b52e8ce Font buttons use their font for preview 2 years ago
Elijah Voigt cc05c7c434 Ok the UI actually feels pretty nice... saving my place before I fuck it up 2 years ago
Elijah Voigt fd1ee92d5f buggy but working collapse button + title work 2 years ago
Elijah Voigt b26517e721 Stableish before title bar rework 2 years ago
Elijah Voigt 0d374dc45e kinda fixed scene/animation buttons -- also kinda reworked asset/button layout a lot... 2 years ago
Elijah Voigt a2b3d73fa8 gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit add .; git commit -m 'gltf base box and scrollinggit commit -m 'Audio vertical slice done''' 2 years ago
Elijah Voigt b119019e30 Audio vertical slice done 2 years ago
Elijah Voigt a100fa8f4a about to raze editor code 2 years ago
Elijah Voigt 6ae7b094ad scrolling _kinda_ works; bad feel but good enough... for now 2 years ago
Elijah Voigt dd912f420f it actually completely fully works praise jesus 2 years ago
Elijah Voigt fc02df8638 Technically usable. calling it a night 2 years ago
Elijah Voigt 87a4c6fd40 well it only works vertically (probably) but it works. Im tired. 2 years ago
Elijah Voigt 28d1bd8790 technically functional tabs, but I want to clean it up 2 years ago
Elijah Voigt 41be0f42bf making progressgit diff 2 years ago
Elijah Voigt bb9b37ef17 frustrated. starting over 2 years ago
Elijah Voigt f47d32b54d saving my place 2 years ago
Elijah Voigt a2a4b11087 Oh finally figured out growing UI containers; sheesh. 2 years ago
Elijah Voigt eef3acdade Audio and interactive button states worksgit status 2 years ago
Elijah Voigt e159346b89 Loading animations w/ button 2 years ago
Elijah Voigt 434965cdf3 saving my place w/ the editor UI work 2 years ago
Elijah Voigt 563e8c07d2 Fixup ui-wtf for bevy 0.11 2 years ago
Elijah Voigt b9dc61dad1 audio inspector is pretty good actually 2 years ago
Elijah Voigt a2c3ceade3 gltf inspector 0.2git add .; git commit 2 years ago
Elijah Voigt 3f37d0b601 working on rewriting gltf inspector, ui woes 2 years ago
Elijah Voigt 93d07f1a42 Dealing with scene import woes 2 years ago
Elijah Voigt 3545aa227c Got some semblence of item selection
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)

I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt d1a7a7f73d saving my place 2 years ago
Elijah Voigt 09d48951bc making progress on modular text animation systems 2 years ago
Elijah Voigt 8a5a8d39d4 Debug system, working on text animation 2 years ago
Elijah Voigt b381f0b7b7 text type animation 2 years ago