15 Commits (2433f6386deb4990aca84345381b6b7c21d67372)

Author SHA1 Message Date
Elijah Voigt 27522e2209 and with that import/export kinda just works... 2 years ago
Elijah Voigt 0e643965f4 Successfull export/clear/importgit add .; git commit Tadagit add .; git commit 2 years ago
Elijah Voigt 0d374dc45e kinda fixed scene/animation buttons -- also kinda reworked asset/button layout a lot... 2 years ago
Elijah Voigt 6ae7b094ad scrolling _kinda_ works; bad feel but good enough... for now 2 years ago
Elijah Voigt 434965cdf3 saving my place w/ the editor UI work 2 years ago
Elijah Voigt 93d07f1a42 Dealing with scene import woes 2 years ago
Elijah Voigt 3545aa227c Got some semblence of item selection
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)

I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt 8a5a8d39d4 Debug system, working on text animation 2 years ago
Elijah Voigt 708c7ac54d Just going to do animation in the text inspect bin 2 years ago
Elijah Voigt e5ea21872d rename, init animate-anything 2 years ago
Elijah Voigt 5abb6b2e83 very basic text inspection program 2 years ago
Elijah Voigt c7209ee246 Animation example + adding animaiton to GLTF inspector 2 years ago
Elijah Voigt 3ea19020ae Got UI with scrolling!
next: dynamic loading (populate UI with each loaded scene)
then: click -> swtich scenes
2 years ago
Elijah Voigt 07eefb11ce Added render-to-UI-image example
The gotcha was that the 3d camera was rendering the UI but shouldn't
have.

Now I think we can show the previews.

Still not sure how to render each preview in it's own "space" without
them overlapping...
2 years ago
Elijah Voigt c82a38dbc8 Basic gltf inspector, WIP
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.

Need to add more functionality like previews and selection.

Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.

That will happen... tomorrow.
2 years ago