5 Commits (2433f6386deb4990aca84345381b6b7c21d67372)

Author SHA1 Message Date
Elijah Voigt 27522e2209 and with that import/export kinda just works... 2 years ago
Elijah Voigt 0e643965f4 Successfull export/clear/importgit add .; git commit Tadagit add .; git commit 2 years ago
Elijah Voigt 0d374dc45e kinda fixed scene/animation buttons -- also kinda reworked asset/button layout a lot... 2 years ago
Elijah Voigt 3545aa227c Got some semblence of item selection
I have a few options for "next steps" including:
* Figure out bounding boxes using meshes
* Move it into a plugin for re-usability
* Build scene from meshes/nodes for more flexibility
* Move on to something completely different (audio inspector)

I'm inclined to go to audio inspector and then come back to the
mesh/node scene builder.
2 years ago
Elijah Voigt c82a38dbc8 Basic gltf inspector, WIP
It has the basics of a GLTF inspector, in that it gltf files and you
can inspect a scene... but only the first scene.

Need to add more functionality like previews and selection.

Each scene has it's own camera and light, so we can trivially (fingers
crossed) preview those with a render target of image and then pipe that
to a UI element.

That will happen... tomorrow.
2 years ago