######################################################################### # Audio settings ######################################################################### ### # Main music track ### [audio.music] main = "/Music/Main Track2" ### # Menu SFX ### [audio.menu] select = "/SFX/MenuSelect" ### # 2D Mode SFX ### [audio.display2d] pick_up = "/SFX/2D/2DPickUpPiece" put_down = "/SFX/2D/2DPutDownPiece" ### # 3D Mode SFX ### [audio.display3d] pick_up = "/SFX/3D/3DPickUpPiece" put_down = "/SFX/3D/3DPutDownPiece" idle = "/SFX/3D/3DPickup-Idle-PutdownWhirr" invalid = "/sfx/3D/3DInvalidMove" ######################################################################### # Display3d settings ######################################################################### [display3d] ### # Multi-sample Anti-Aliasing # https://docs.rs/bevy/0.11.3/bevy/prelude/enum.Msaa.html # Options: Off, Sample2, Sample4, Sample8 # Requires: display3d.ssoa.quality_level = "Off" ### msaa = "Off" ### # Fog # Only seems to affect objects and not skyboxes ### [display3d.fog] exponent = 0.0 [display3d.fog.color] Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 } [display3d.fog.light_color] Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 } ### # Fog Faloff # https://docs.rs/bevy/0.11.3/bevy/pbr/enum.FogFalloff.html ### [display3d.fog.falloff] Exponential = { density = 0.005 } # Examples: # * Linear = { start = 1.0, end = 10.0 } # * Exponential = { density = 1.0 } # * ExponentialSquared = { density = 1.0 } # * Atmospheric = { extinction = [1.0, 1.0, 1.0], inscattering = [1.0, 1.0, 1.0] } ### # Display 3D Coloring ### [display3d.color] ### # Tonemapping # https://docs.rs/bevy/0.11.3/bevy/core_pipeline/tonemapping/enum.Tonemapping.html # Options: None, Reinhard, ReinhardLuminance, AcesFitted, AgX, SomewhatBoringDisplayTransform, TonyMcMapface, BlenderFilmic ### tonemapping = "ReinhardLuminance" ### # Color grading # https://docs.rs/bevy/0.11.3/bevy/render/view/struct.ColorGrading.html ### [display3d.color.grading] exposure = 1.0 gamma = 1.0 pre_saturation = 1.0 post_saturation = 1.0 ### # Screen Space Ambient Occlusion # https://docs.rs/bevy/0.11.3/bevy/pbr/enum.ScreenSpaceAmbientOcclusionQualityLevel.html # Requires: display3d.msaa = "Off" ### [display3d.ssao] # Options: Off, Low, Medium, High, Ultra quality_level = "Off"