[audio.display2d] pick_up = "/SFX/2D/2DPickUpPiece" put_down = "/SFX/2D/2DPutDownPiece" [audio.display3d] pick_up = "/SFX/3D/3DPickUpPiece" put_down = "/SFX/3D/3DPutDownPiece" idle = "/SFX/3D/3DPickup-Idle-PutdownWhirr" invalid = "/sfx/3D/3DInvalidMove" [audio.music] main = "/Music/Main Track2" [audio.menu] select = "/SFX/MenuSelect" [display3d.fog] exponent = 2.0 # https://docs.rs/bevy/latest/bevy/pbr/enum.FogFalloff.html falloff = "Atmospheric (extinction 1.0 1.0 1.0) (inscattering 1.0 1.0 1.0)" [display3d.fog.color] Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 1.0 } [display3d.fog.light_color] Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 1.0 }