[audio.display2d] pick_up = "/SFX/2D/2DPickUpPiece" put_down = "/SFX/2D/2DPutDownPiece" [audio.display3d] pick_up = "/SFX/3D/3DPickUpPiece" put_down = "/SFX/3D/3DPutDownPiece" idle = "/SFX/3D/3DPickup-Idle-PutdownWhirr" invalid = "/sfx/3D/3DInvalidMove" [audio.music] main = "/Music/Main Track2" [audio.menu] select = "/SFX/MenuSelect" [display3d.fog] exponent = 1.0 # https://docs.rs/bevy/latest/bevy/pbr/enum.FogFalloff.html falloff = "Exponential 0.1" # Examples: # "Linear start end" # "Exponential density" # "ExponentialSquared density" # "Exponential (extinction 1.0 1.0 1.0) (inscattering 1.0 1.0 1.0)" [display3d.fog.color] Rgba = { red = 1.0, green = 0.2, blue = 0.1, alpha = 0.1 } [display3d.fog.light_color] Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.1 } # https://docs.rs/bevy/latest/bevy/render/view/struct.ColorGrading.html [display3d.color.grading] exposure = 0.0 gamma = 1.0 pre_saturation = 1.0 post_saturation = 1.0