######################################################################### # Audio settings ######################################################################### ### # Main music track ### [audio.music] main = "/Music/Main Track2" ### # Menu SFX ### [audio.menu] select = "/SFX/MenuSelect" ### # 2D Mode SFX ### [audio.display2d] pick_up = "/SFX/2D/2DPickUpPiece" put_down = "/SFX/2D/2DPutDownPiece" ### # 3D Mode SFX ### [audio.display3d] pick_up = "/SFX/3D/3DPickUpPiece" put_down = "/SFX/3D/3DPutDownPiece" idle = "/SFX/3D/3DPickup-Idle-PutdownWhirr" invalid = "/sfx/3D/3DInvalidMove" #################### # Display3d settings #################### [display3d] ### # Multi-sample Anti-Aliasing # https://docs.rs/bevy/0.11.3/bevy/prelude/enum.Msaa.html # Options: Off, Sample2, Sample4, Sample8 # Requires: display3d.ssoa.quality_level = "Off" ### msaa = "Off" ### # Screen Space Ambient Occlusion # https://docs.rs/bevy/0.11.3/bevy/pbr/enum.ScreenSpaceAmbientOcclusionQualityLevel.html # Options: Off, Low, Medium, High, Ultra # Requires: display3d.msaa = "Off" ### ssoa.quality_level = "Off" [display3d.models] assets_file = "models/Martian Chess.glb" skybox_file = "images/skybox.png" [display3d.models.scenes] queen = "Queen" drone = "Drone" pawn = "Pawn" board = "Gameboard" valid_move = "Valid Move Spot" [display3d.models.animations] intro_a = "GameCamIntro1" intro_b = "GameCamIntro2" turn_a = "GameCamSide2>1" turn_b = "GameCamSide1>2" pick_up = "PiecePickup" put_down = "PiecePutDown" idle = "PieceIdle" [display3d.models.materials] queen_red = "Queen" queen_blue = "QueenBlue" drone_red = "Drone" drone_blue = "DroneBlue" pawn_red = "Pawn" pawn_blue = "DroneBlue" dots_red = "Dots" dots_blue = "DotsBlue" [display3d.lights] # https://docs.rs/bevy/0.11.3/bevy/pbr/struct.SpotLight.html spot_light_scale = 1.0 # https://docs.rs/bevy/0.11.3/bevy/pbr/struct.PointLight.html point_light_scale = 1.0 # https://docs.rs/bevy/0.11.3/bevy/pbr/struct.DirectionalLight.html directional_light_scale = 1.0 ### # Fog # Only seems to affect objects and not skyboxes ### [display3d.fog] exponent = 0.0 [display3d.fog.color] Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 } [display3d.fog.light_color] Rgba = { red = 1.0, green = 1.0, blue = 1.0, alpha = 0.0 } ### # Fog Faloff # https://docs.rs/bevy/0.11.3/bevy/pbr/enum.FogFalloff.html ### [display3d.fog.falloff] Exponential = { density = 0.005 } # Examples: # * Linear = { start = 1.0, end = 10.0 } # * Exponential = { density = 1.0 } # * ExponentialSquared = { density = 1.0 } # * Atmospheric = { extinction = [1.0, 1.0, 1.0], inscattering = [1.0, 1.0, 1.0] } ### # Display 3D Coloring ### [display3d.color] ### # Tonemapping # https://docs.rs/bevy/0.11.3/bevy/core_pipeline/tonemapping/enum.Tonemapping.html # Options: None, Reinhard, ReinhardLuminance, AcesFitted, AgX, SomewhatBoringDisplayTransform, TonyMcMapface, BlenderFilmic ### tonemapping = "ReinhardLuminance" ### # Color grading # https://docs.rs/bevy/0.11.3/bevy/render/view/struct.ColorGrading.html ### [display3d.color.grading] exposure = 1.0 gamma = 1.0 pre_saturation = 1.0 post_saturation = 1.0 #################### # Display2d settings #################### [display2d.sprites] # Sprite file path inside the `assets` folder file = "images/sprites.png" # Size of each tile [x,y] (they have to be the same size) tile_size = [16, 16] columns = 8 rows = 1 # The order of each sprite left-to-right, top-to-bottom sprite_order = [ "LightTile" , "DarkTile" , "RedQueen" , "RedDrone" , "RedPawn" , "BlueQueen" , "BlueDrone" , "BluePawn" ]