//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, system) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera3dBundle { transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { intensity: 1500.0, shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); } fn system(mut gizmos: Gizmos) { gizmos.cuboid( Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.)), Color::BLACK, ); }