Camera handling: * Set all new cameras as "is_active = false" automatically. * Set loading camera as "is_active = true" upon entering loading. * Set menu camera as "is_active = true" upon entering menu, etc. * Maybe this has to do with loading entry/de-entry? It goes away after entering main menu... OK new idea: * Have one enum with all states (no split states) * Assign a state to each camera. * On state change, assign the camera with that state.