diff --git a/examples/gltf-rs-checkr.rs b/examples/gltf-rs-checkr.rs index 701d4f9..3e32a04 100644 --- a/examples/gltf-rs-checkr.rs +++ b/examples/gltf-rs-checkr.rs @@ -1,11 +1,9 @@ use gltf::*; fn main() -> gltf::Result<()> { - let g = Gltf::open("assets/models/Martian Chess.glb")?; - g.animations() - .into_iter() - .for_each(|x| { - println!("{:?}", x.name()); - }); - Ok(()) -} \ No newline at end of file + let g = Gltf::open("assets/models/Martian Chess.glb")?; + g.animations().into_iter().for_each(|x| { + println!("{:?}", x.name()); + }); + Ok(()) +} diff --git a/examples/shaders.rs b/examples/shaders.rs index 409df32..cfde391 100644 --- a/examples/shaders.rs +++ b/examples/shaders.rs @@ -1,95 +1,93 @@ -use bevy::pbr::OpaqueRendererMethod; -use bevy::prelude::*; use bevy::pbr::ExtendedMaterial; use bevy::pbr::MaterialExtension; use bevy::pbr::MaterialMeshBundle; +use bevy::pbr::OpaqueRendererMethod; +use bevy::prelude::*; use bevy::render::render_resource::*; type MyMat = ExtendedMaterial; fn main() { - App::new() - .add_plugins(( - DefaultPlugins.set(ImagePlugin::default_nearest()), - MaterialPlugin::::default(), - )) - .add_systems(Startup, setup) - .add_systems(Update, rotate) - .add_systems(Update, setup_material) - .run(); + App::new() + .add_plugins(( + DefaultPlugins.set(ImagePlugin::default_nearest()), + MaterialPlugin::::default(), + )) + .add_systems(Startup, setup) + .add_systems(Update, rotate) + .add_systems(Update, setup_material) + .run(); } -fn setup( - mut commands: Commands, - assets: Res, -) { - commands.spawn(SceneBundle { - scene: assets.load("models/Martian Chess.glb#Scene0"), - ..default() - }); +fn setup(mut commands: Commands, assets: Res) { + commands.spawn(SceneBundle { + scene: assets.load("models/Martian Chess.glb#Scene0"), + ..default() + }); - commands.spawn(PointLightBundle { - point_light: PointLight { - intensity: 10.0, - ..default() - }, - transform: Transform::from_xyz(-1.0, 4.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y), - ..default() - }); + commands.spawn(PointLightBundle { + point_light: PointLight { + intensity: 10.0, + ..default() + }, + transform: Transform::from_xyz(-1.0, 4.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y), + ..default() + }); - commands.spawn(Camera3dBundle { - transform: Transform::from_xyz(-1.0, 1.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y), - ..default() - }); + commands.spawn(Camera3dBundle { + transform: Transform::from_xyz(-1.0, 1.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y), + ..default() + }); } #[derive(Asset, AsBindGroup, Reflect, Debug, Clone)] struct MatExt { - #[uniform(100)] - cutoff: f32, + #[uniform(100)] + cutoff: f32, } impl MaterialExtension for MatExt { - fn fragment_shader() -> ShaderRef { - "examples/shaders/dissolve.wgsl".into() - } + fn fragment_shader() -> ShaderRef { + "examples/shaders/dissolve.wgsl".into() + } } fn setup_material( - events: Query<(Entity, &Handle), Added>>, - standard_materials: Res>, - mut materials: ResMut>, - mut commands: Commands, + events: Query<(Entity, &Handle), Added>>, + standard_materials: Res>, + mut materials: ResMut>, + mut commands: Commands, ) { - events.iter().for_each(|(entity, handle)| { - // Extension we will add to existing gltf-sourced materials - let extension = MatExt { cutoff: 1.0 }; - // Base material we will extend for the duration of the dissolve effect - let mut base = standard_materials.get(handle).expect("Resolve material data").clone(); + events.iter().for_each(|(entity, handle)| { + // Extension we will add to existing gltf-sourced materials + let extension = MatExt { cutoff: 1.0 }; + // Base material we will extend for the duration of the dissolve effect + let mut base = standard_materials + .get(handle) + .expect("Resolve material data") + .clone(); - base.opaque_render_method = OpaqueRendererMethod::Auto; - base.alpha_mode = AlphaMode::Mask(0.5); + base.opaque_render_method = OpaqueRendererMethod::Auto; + base.alpha_mode = AlphaMode::Mask(0.5); - commands.entity(entity).insert( - materials.add(ExtendedMaterial { - base, - extension, - }) - ).remove::>(); - }) + commands + .entity(entity) + .insert(materials.add(ExtendedMaterial { base, extension })) + .remove::>(); + }) } fn rotate( - mut query: Query<&mut Transform, With>>, - time: Res