From ec09fe4d2815528d5bb22de20180da0ffc33f079 Mon Sep 17 00:00:00 2001 From: "Elijah C. Voigt" Date: Fri, 29 Mar 2024 20:35:59 -0700 Subject: [PATCH] So we un-fixed the issue with the dissolve The base color seems really important... unfortunately... --- src/display3d.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/display3d.rs b/src/display3d.rs index 1d403ae..a4e51e6 100644 --- a/src/display3d.rs +++ b/src/display3d.rs @@ -1230,9 +1230,9 @@ fn setup_dissolve_materials( .expect("Resolve material data") .clone(); - base.alpha_mode = AlphaMode::Mask(0.1); - base.base_color = Color::NONE.with_a(0.0); - debug!("Base material {:#?}", base); + base.alpha_mode = AlphaMode::Mask(0.5); + // base.base_color = Color::NONE.with_a(0.0); + info!("Base material {:#?}", base); let dis_handle = dissolve_materials.add(ExtendedMaterial { base, extension });