From 7fd38dab2689c94a1713db3c9c5507af6e683aa2 Mon Sep 17 00:00:00 2001 From: "Elijah C. Voigt" Date: Wed, 27 Mar 2024 20:55:43 -0700 Subject: [PATCH] yay the shared material problem is fixed Now on to getting that intro dissolving! --- src/display3d.rs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/display3d.rs b/src/display3d.rs index 24053c9..384ea08 100644 --- a/src/display3d.rs +++ b/src/display3d.rs @@ -1236,10 +1236,7 @@ fn setup_dissolve_materials( /// The animation is like a 'beam me up scotty' sorta thing. fn capture_piece( events: Query, Added)>, - mut query: Query< - (&mut Visibility, &mut Transform, &Side), - (With, With), - >, + mut query: Query<(&mut Transform, &Side), (With, With)>, dissolving: Query>, mut state: Local>, mut commands: Commands, @@ -1269,7 +1266,7 @@ fn capture_piece( } } game::CaptureFlow::Store(entity) => { - let (mut v, mut t, side) = query + let (mut t, side) = query .get_mut(entity) .expect("Visibility and Transform of captured piece");