diff --git a/src/display3d.rs b/src/display3d.rs index 24053c9..384ea08 100644 --- a/src/display3d.rs +++ b/src/display3d.rs @@ -1236,10 +1236,7 @@ fn setup_dissolve_materials( /// The animation is like a 'beam me up scotty' sorta thing. fn capture_piece( events: Query, Added)>, - mut query: Query< - (&mut Visibility, &mut Transform, &Side), - (With, With), - >, + mut query: Query<(&mut Transform, &Side), (With, With)>, dissolving: Query>, mut state: Local>, mut commands: Commands, @@ -1269,7 +1266,7 @@ fn capture_piece( } } game::CaptureFlow::Store(entity) => { - let (mut v, mut t, side) = query + let (mut t, side) = query .get_mut(entity) .expect("Visibility and Transform of captured piece");