# Debugging animations not working?

OK so seems like this:
https://github.com/bevyengine/bevy/blob/22e39c4abf6e2fdf99ba0820b3c35db73be71347/crates/bevy_animation/src/lib.rs#L119C12-L122

Printed as this:

```
    paths: {
        EntityPath {
            parts: [
                "Queen",
            ],
        }: 0,
    },
```

Means the only entity that this will play for is one called "Queen".

Now there are a few hacks we can do.
We can add the `Name("Queen")` to all of our entities but that's BS.
They aren't Queens they are Pawns and Drones.

So why does Bevy think the animation is only associated with Queen and not other entities?