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60 lines
1.6 KiB
Rust

use bevy::{color::palettes::css::*, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(ClearColor(WHITE.into()))
.add_systems(Startup, setup_2d)
.add_systems(Update, move_camera)
.run();
}
#[derive(Component)]
struct ParallaxDistance(f32);
fn setup_2d(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn((
Camera2d,
AmbientLight {
brightness: 160.0,
..default()
},
));
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(100.0, 100.0))),
MeshMaterial2d(materials.add(Color::from(RED))),
ParallaxDistance(1.0),
));
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(100.0, 100.0))),
MeshMaterial2d(materials.add(Color::from(GREEN))),
ParallaxDistance(5.0),
));
commands.spawn((
Mesh2d(meshes.add(Rectangle::new(100.0, 100.0))),
MeshMaterial2d(materials.add(Color::from(BLUE))),
ParallaxDistance(10.0),
));
}
fn move_camera(keys: Res<ButtonInput<KeyCode>>, mut camera: Single<&mut Transform, With<Camera>>) {
const SPEED: f32 = 0.1;
if keys.pressed(KeyCode::ArrowLeft) {
camera.translation.z += SPEED;
} else if keys.pressed(KeyCode::ArrowRight) {
camera.translation.z -= SPEED;
} else if keys.pressed(KeyCode::ArrowUp) {
camera.translation.x -= SPEED;
} else if keys.pressed(KeyCode::ArrowDown) {
camera.translation.x += SPEED;
}
info!("Position: {:?}", camera.translation);
}