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34 lines
1023 B
Rust
34 lines
1023 B
Rust
use super::*;
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/// A good starting place for creating a game building on top of the base Bevy app
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pub struct BaseGamePlugin;
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impl Plugin for BaseGamePlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(DefaultPlugins)
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.add_plugins(DebuggingPlugin)
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.add_plugins(MeshPickingPlugin)
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.add_plugins(RapierPhysicsPlugin::<NoUserData>::default())
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.add_systems(Startup, setup_camera);
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}
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}
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/// System to toggle the visibility of entities based on their state
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pub fn toggle_state_visibility<S: States + Component>(
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mut q: Query<(Entity, &mut Visibility, &S)>,
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curr: Res<State<S>>,
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) {
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q.iter_mut().for_each(|(e, mut v, s)| {
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if curr.get() == s {
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*v = Visibility::Inherited;
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} else {
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*v = Visibility::Hidden;
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}
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debug!("Changing visibility of {:?} to {:?}", e, *v);
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});
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}
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pub fn setup_camera(mut commands: Commands) {
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commands.spawn((Camera3d { ..default() }, Camera { ..default() }));
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}
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