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151 lines
5.5 KiB
Rust
151 lines
5.5 KiB
Rust
use games::*;
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fn main() {
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App::new()
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.add_plugins((BaseGamePlugin {
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name: "parallax example".into(),
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title: "Parallax".into(),
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game_type: GameType::Two,
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},))
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.add_systems(Startup, spawn_background)
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.add_systems(Update, move_camera)
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.add_systems(Update, parallax_gizmos)
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.add_systems(Update, wrap_parallax_items.run_if(any_component_changed::<ViewVisibility>))
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.run();
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}
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fn spawn_background(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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let mesh = Mesh2d(meshes.add(Circle::new(1.0)));
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commands.spawn((
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Name::new("Depth: 1"),
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Transform::default().with_scale(Vec3::splat(50.0)),
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mesh.clone(),
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MeshMaterial2d(materials.add(ColorMaterial::from_color(RED))),
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ParallaxDepth(1.0),
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Visibility::Inherited,
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children![(Text2d("1.0".into()), Transform::from_xyz(0.0, 35.0, 0.0))],
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));
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commands.spawn((
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Name::new("Depth: 2"),
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Transform::default().with_scale(Vec3::splat(50.0)),
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mesh.clone(),
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MeshMaterial2d(materials.add(ColorMaterial::from_color(GREEN))),
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ParallaxDepth(2.0),
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Visibility::Inherited,
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children![(Text2d("2.0".into()), Transform::from_xyz(0.0, 35.0, 0.0))],
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));
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commands.spawn((
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Name::new("Depth: 4"),
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Transform::default().with_scale(Vec3::splat(50.0)),
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mesh.clone(),
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MeshMaterial2d(materials.add(ColorMaterial::from_color(BLUE))),
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ParallaxDepth(4.0),
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Visibility::Inherited,
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children![(Text2d("4.0".into()), Transform::from_xyz(0.0, 35.0, 0.0))],
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));
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commands.spawn((
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Name::new("Depth: 8"),
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Transform::default().with_scale(Vec3::splat(50.0)),
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mesh.clone(),
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MeshMaterial2d(materials.add(ColorMaterial::from_color(YELLOW))),
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ParallaxDepth(8.0),
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Visibility::Inherited,
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children![(Text2d("8.0".into()), Transform::from_xyz(0.0, 35.0, 0.0))],
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));
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}
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fn move_camera(mut t: Single<&mut Transform, With<Camera2d>>, keys: Res<ButtonInput<KeyCode>>) {
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if keys.pressed(KeyCode::ArrowLeft) {
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t.translation.x -= 5.0;
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} else if keys.pressed(KeyCode::ArrowRight) {
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t.translation.x += 5.0;
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}
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if keys.pressed(KeyCode::ArrowDown) {
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t.translation.y -= 5.0;
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} else if keys.pressed(KeyCode::ArrowUp) {
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t.translation.y += 5.0;
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}
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}
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fn parallax_gizmos(mut gizmos: Gizmos, q: Query<&Transform, With<ParallaxDepth>>) {
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// Closest to camera
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// Parallax(1)
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q.iter().for_each(|t| {
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gizmos
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.grid_2d(
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t.translation.truncate(),
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UVec2::new(5, 5),
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Vec2::splat(10.),
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MAGENTA,
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)
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.outer_edges();
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});
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}
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fn wrap_parallax_items(
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mut items: Query<(&mut Transform, &GlobalTransform, &ViewVisibility), (With<ParallaxDepth>, Without<Camera2d>, Changed<ViewVisibility>)>,
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camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
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window: Single<&Window>,
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) {
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if !items.is_empty() {
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let (cam, cam_gt) = *camera;
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// get the window size in world space
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let window_size_in_world_space = {
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let top_left = cam.viewport_to_world_2d(cam_gt, Vec2::ZERO).unwrap();
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let bottom_right = cam.viewport_to_world_2d(cam_gt, window.size()).unwrap();
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Vec2::abs(Vec2::new(bottom_right.x - top_left.x, bottom_right.y - top_left.y))
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};
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info!("Window size: {:?}", window_size_in_world_space);
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// for each item in the paralax items
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items.iter_mut().for_each(|(mut t, gt, v)| {
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if !v.get() {
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info!("The item is not visible");
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// Get the total size (window + scale)
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let total_size = window_size_in_world_space + (t.scale.truncate() * 2.0);
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info!("Window size: {:?} | Object size: {:?}", window_size_in_world_space, t.scale.truncate());
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info!("Total size: {:?}", total_size);
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// Double check that item is out of bounds
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let bounds_check = Vec2::abs(cam_gt.translation().truncate() - gt.translation().truncate());
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let out_of_bounds = (total_size / 2.0) - bounds_check;
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info!("Bounds check {:?}", bounds_check);
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info!("Out of bounds: {:?}", out_of_bounds);
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info!("Starting position: {:?}", t.translation);
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if out_of_bounds.x < 0.0 {
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info!("Object is actually out of bounds horizontally");
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// determine if should move to the left or right relative to camera
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let move_right = cam_gt.translation().x > gt.translation().x;
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// move left or right
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if move_right {
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t.translation.x += total_size.x;
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} else {
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t.translation.x -= total_size.x;
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}
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}
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if out_of_bounds.y < 0.0 {
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info!("Object is actually out of bounds vertically");
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let move_up = cam_gt.translation().y > gt.translation().y;
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// move up or down
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if move_up {
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t.translation.y += total_size.y;
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} else {
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t.translation.y -= total_size.y;
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}
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}
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info!("Moved to {:?}", t.translation);
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}
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});
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}
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}
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