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Elijah Voigt 7ae68f0e4c The basic idea of "Move the tiles instead of rotating the shapes"
It is very buggy, but you get the just if what I'm going for.

I'll fix it up tomorrow.
2 weeks ago
.cargo Add UI scaling and window example 2 months ago
assets Logo, misc cleanup for shipping 2 months ago
examples Parallax3d with on-screen buttons 1 month ago
src The basic idea of "Move the tiles instead of rotating the shapes" 2 weeks ago
web Add UI scaling and window example 2 months ago
.envrc Pre-cargo initial commit 4 months ago
.gitignore Art pass 2 months ago
Cargo.lock trying to use avian for the events 1 month ago
Cargo.toml Parallax3d with on-screen buttons 1 month ago
README.md Update README with other games 3 months ago
build.rs include build type in version string 3 months ago
flake.lock Logo, misc cleanup for shipping 2 months ago
flake.nix Logo, misc cleanup for shipping 2 months ago
justfile tetris: we have a block that can move 3 weeks ago
rust-toolchain.toml Starting on ui example 3 months ago

README.md

Games by Elijah V.

This is a mono-repo I am working on containing many mini-games I am working on.

Games

Building a game

You can build games in this project with cargo provided by Rust:

$ cargo run --bin game-name-here

That builds and runs a lightly optimized (but still debug) build of the game. For a fully optimized build add the --release flag:

$ cargo run  --release --bin game-name-here

Games in this project

All games can be found in the src/bin/ folder. There is a README in that folder with more info, and there should be a README in each subsequent game's folder with a rough design doc of that specific game.

What about examples?

I also have some examples which are meant to test out specific code or mechanics.

The distinction is basically if it has a menu it's a game, if it just runs it's an example.

Why a mono-repo?

For all of the reasons that mono-repos are good!

  • Code can be re-used across multiple games easily.
  • Code from one game can be easily referenced, copied, or forked.
  • I can stare at my accomplishments in one place.

Mono-repos get a bad rap because they feel bloated, or can cause conflict when lots of people step on each other's toes. I am a solo developer, so none of those are really problems for me.