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Elijah Voigt 3edb3687cb Parallax3d with on-screen buttons 1 month ago
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demos Parallax3d with on-screen buttons 1 month ago
README.md Fleshing out some resuable debugging systems and adding README docs 4 months ago
game2d.rs Add UI scaling and window example 2 months ago
images.rs "do nothing" is done. we have rewind alive/dead/rewind states implemented 3 months ago
parallax.rs Logo, misc cleanup for shipping 2 months ago
scroll.rs Parallax3d with on-screen buttons 1 month ago
sensors.rs Break some components out into 2d/3d variants for import 3 months ago
sync_resource_to_ui.rs Add name to base game, clean up for web release 4 months ago
ui.rs Made the debug UI look a little less awful 3 months ago
window.rs Remove resize constraints from base game plugin 2 months ago

README.md

Examples

As mentioned in the top level README, examples are used to exercise a specific feature or mechanic. These are often used to isolate a problem and figure out a good solution before integrating it into a bigger game. These are also almost always single file programs so you will see a bunch of *.rs files in this folder, each is a different example, not a module in one big example.

Running examples

Something like this:

$ cargo run --example example-name-here