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14 lines
350 B
Rust

use super::*;
/// Create figher game that renders to another subset of the viewport
///
/// Focus on a single fighter class with a single enemy (blob) to start with
/// Once damage both ways is tight, add multiple enemies as assets
pub struct FighterPlugin;
impl Plugin for FighterPlugin {
fn build(&self, app: &mut App) {
app;
}
}