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46 lines
1.2 KiB
Rust
46 lines
1.2 KiB
Rust
use games::*;
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fn main() {
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App::new()
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.add_plugins(BaseGamePlugin {
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target_resolution: (360.0, 640.0).into(),
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resize_constraints: WindowResizeConstraints {
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max_height: 1080.0,
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min_height: 640.0,
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..default()
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},
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..default()
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})
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.add_systems(Startup, init_window_info)
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.add_systems(
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Update,
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update_window_info.run_if(any_component_changed::<Window>),
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)
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.run();
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}
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#[derive(Component)]
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struct WindowInfo;
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fn init_window_info(mut commands: Commands) {
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commands.spawn((
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Node {
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align_self: AlignSelf::Center,
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justify_self: JustifySelf::Center,
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..default()
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},
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children![(Text::new("Placeholder"), WindowInfo,)],
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));
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}
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fn update_window_info(mut text: Single<&mut Text, With<WindowInfo>>, window: Single<&Window>) {
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text.0 = format!(
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"Logical: {}x{}\nPhysical: {}x{}\nScale Factor: {}",
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window.resolution.physical_width(),
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window.resolution.physical_height(),
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window.resolution.width(),
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window.resolution.height(),
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window.resolution.scale_factor(),
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);
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}
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