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139 lines
3.9 KiB
Rust

use bevy::{color::palettes::css::*, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
resolution: (640.0, 480.0).into(),
..default()
}),
..default()
}))
.insert_resource(ClearColor(WHITE.into()))
.add_systems(Startup, setup_3d)
.add_systems(Update, (move_camera_buttons, button_color))
.run();
}
fn setup_3d(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Camera::default(),
Camera3d::default(),
AmbientLight {
brightness: 1280.0,
..default()
},
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::default())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: RED.into(),
..Default::default()
})),
Transform::from_xyz(0.0, 0.0, -5.0),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::default())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: GREEN.into(),
..Default::default()
})),
Transform::from_xyz(0.0, 0.0, -10.0),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::default())),
MeshMaterial3d(materials.add(StandardMaterial {
base_color: BLUE.into(),
..Default::default()
})),
Transform::from_xyz(0.0, 0.0, -20.0),
));
commands
.spawn(Node {
align_self: AlignSelf::End,
justify_self: JustifySelf::Center,
..default()
})
.with_children(|parent| {
parent.spawn((
Node {
padding: UiRect::all(Val::Px(20.0)),
margin: UiRect::all(Val::Px(10.0)),
..default()
},
Button,
children![
Text::new("<-"),
Node {
align_self: AlignSelf::Center,
justify_self: JustifySelf::Center,
..default()
},
],
Movement(0.1),
BackgroundColor(ORANGE.into()),
));
parent.spawn((
Node {
align_self: AlignSelf::Center,
justify_self: JustifySelf::Center,
..default()
},
Text::new("movement"),
TextColor(BLACK.into()),
));
parent.spawn((
Node {
padding: UiRect::all(Val::Px(20.0)),
margin: UiRect::all(Val::Px(10.0)),
..default()
},
Button,
children![
Text::new("->"),
Node {
align_self: AlignSelf::Center,
justify_self: JustifySelf::Center,
..default()
},
],
Movement(-0.1),
BackgroundColor(ORANGE.into()),
));
});
}
fn button_color(
mut query: Query<(&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Button>)>,
) {
query.iter_mut().for_each(|(i, mut bg)| {
bg.0 = match i {
Interaction::None => ORANGE.into(),
Interaction::Hovered => ORANGE_RED.into(),
Interaction::Pressed => RED.into(),
};
});
}
#[derive(Component)]
struct Movement(f32);
fn move_camera_buttons(
query: Query<(&Interaction, &Movement), With<Button>>,
mut camera: Single<&mut Transform, With<Camera>>,
) {
query.iter().for_each(|(i, m)| {
if let (Interaction::Pressed, Movement(speed)) = (i, m) {
camera.translation.x += speed;
}
});
}