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84 lines
2.6 KiB
Rust
84 lines
2.6 KiB
Rust
use games::*;
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fn main() {
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App::new()
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.add_plugins((BaseGamePlugin {
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name: "parallax example".into(),
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title: "Parallax".into(),
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game_type: GameType::Two,
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},))
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.add_systems(Startup, spawn_background)
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.add_systems(Update, move_camera)
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.run();
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}
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fn spawn_background(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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server: Res<AssetServer>,
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) {
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commands.spawn((
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Name::new("Depth: 1.0"),
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Transform::default().with_translation(Vec3::new(0.0, 0.0, 0.0)).with_scale(Vec3::splat(50.0)),
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Mesh2d(meshes.add(Circle::new(1.0))),
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MeshMaterial2d(materials.add(ColorMaterial {
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texture: Some(server.load("bevy.png")),
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color: RED.into(),
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..default()
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})),
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ParallaxDepth(1.0),
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Visibility::Inherited,
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));
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commands.spawn((
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Name::new("Depth: 2.0"),
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Transform::default().with_translation(Vec3::new(0.0, 0.0, -1.0)).with_scale(Vec3::splat(25.0)),
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Mesh2d(meshes.add(Circle::new(2.0))),
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MeshMaterial2d(materials.add(ColorMaterial {
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texture: Some(server.load("bevy.png")),
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color: GREEN.into(),
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..default()
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})),
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ParallaxDepth(2.0),
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Visibility::Inherited,
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));
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commands.spawn((
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Name::new("Depth: 4.0"),
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Transform::default().with_translation(Vec3::new(0.0, 0.0, -2.0)).with_scale(Vec3::splat(12.5)),
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Mesh2d(meshes.add(Circle::new(4.0))),
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MeshMaterial2d(materials.add(ColorMaterial {
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texture: Some(server.load("bevy.png")),
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color: BLUE.into(),
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..default()
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})),
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ParallaxDepth(4.0),
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Visibility::Inherited,
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));
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commands.spawn((
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Name::new("Depth: 8.0"),
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Transform::default().with_translation(Vec3::new(0.0, 0.0, -3.0)).with_scale(Vec3::splat(6.25)),
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Mesh2d(meshes.add(Circle::new(8.0))),
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MeshMaterial2d(materials.add(ColorMaterial {
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texture: Some(server.load("bevy.png")),
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color: YELLOW.into(),
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..default()
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})),
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ParallaxDepth(8.0),
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Visibility::Inherited,
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));
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}
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fn move_camera(mut t: Single<&mut Transform, With<Camera2d>>, keys: Res<ButtonInput<KeyCode>>) {
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if keys.pressed(KeyCode::ArrowLeft) {
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t.translation.x -= 5.0;
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} else if keys.pressed(KeyCode::ArrowRight) {
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t.translation.x += 5.0;
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}
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if keys.pressed(KeyCode::ArrowDown) {
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t.translation.y -= 5.0;
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} else if keys.pressed(KeyCode::ArrowUp) {
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t.translation.y += 5.0;
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}
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}
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