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No commits in common. '5fe049e4d31d6a55f2b1f44a419d37d717acaa0e' and 'a53e65af9a3210e64f36311a22299817036e29b3' have entirely different histories.

@ -39,10 +39,10 @@ fn main() {
),
)
.add_systems(
OnEnter(DebuggingState::On), toggle_art
OnEnter(DebuggingState::On), toggle_visuals
)
.add_systems(
OnExit(DebuggingState::On), toggle_art
OnExit(DebuggingState::On), toggle_visuals
)
.add_systems(
Update,
@ -88,7 +88,6 @@ fn main() {
damage_over_time.run_if(on_timer(Duration::from_secs(5))),
check_level_goal.run_if(resource_changed::<Score>),
check_level_fail.run_if(any_component_removed::<ShapeBlock>),
toggle_art.run_if(any_component_added::<Art>),
),
)
// UI systems
@ -397,30 +396,37 @@ fn init_tetris(
},
material_o: materials.add(ColorMaterial {
color: YELLOW.into(),
texture: Some(server.load("tetris/shape_block.png")),
..default()
}),
material_t: materials.add(ColorMaterial {
color: PURPLE.into(),
texture: Some(server.load("tetris/shape_block.png")),
..default()
}),
material_l: materials.add(ColorMaterial {
color: ORANGE.into(),
texture: Some(server.load("tetris/shape_block.png")),
..default()
}),
material_j: materials.add(ColorMaterial {
color: BLUE.into(),
texture: Some(server.load("tetris/shape_block.png")),
..default()
}),
material_s: materials.add(ColorMaterial {
color: LIME.into(),
texture: Some(server.load("tetris/shape_block.png")),
..default()
}),
material_z: materials.add(ColorMaterial {
color: RED.into(),
texture: Some(server.load("tetris/shape_block.png")),
..default()
}),
material_i: materials.add(ColorMaterial {
color: AQUA.into(),
texture: Some(server.load("tetris/shape_block.png")),
..default()
}),
});
@ -432,6 +438,7 @@ fn init_tetris(
Mesh2d(mesh.clone()),
MeshMaterial2d(materials.add(ColorMaterial {
color: BLACK.into(),
texture: Some(server.load("tetris/bg_block.png")),
..default()
})),
Art {
@ -464,6 +471,7 @@ fn init_battler(
{
let mat = materials.add(ColorMaterial {
color: BLUE.into(),
texture: Some(server.load("tetris/placeholder_protagonist.png")),
..default()
});
let mesh = meshes.add(Ellipse::new(SCALE, SCALE * 2.0));
@ -486,6 +494,7 @@ fn init_battler(
{
let mat = materials.add(ColorMaterial {
color: RED.into(),
texture: Some(server.load("tetris/placeholder_enemy.png")),
..default()
});
let art = Art {
@ -1483,9 +1492,8 @@ fn check_level_fail(
});
}
fn toggle_art(
fn toggle_visuals(
state: Res<State<DebuggingState>>,
// TODO: Correctness: Query for added or changed <Art> entities
query: Query<(&MeshMaterial2d<ColorMaterial>, &Art)>,
mut color_materials: ResMut<Assets<ColorMaterial>>,
) {

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