12 Commits (a53e65af9a3210e64f36311a22299817036e29b3)

Author SHA1 Message Date
Elijah Voigt 1e2d37ed60 bevy 0.16 -> 0.17 saving my place 1 month ago
Elijah Voigt a17ae88a9f trying to use avian for the events 3 months ago
Elijah Voigt 8d891e74d0 Break some components out into 2d/3d variants for import 5 months ago
Elijah Voigt 9c4b4a79b9 Move to avian physics, stub out flappy bird (with rewind) 5 months ago
Elijah Voigt df069d0337 basic test suite for monologue parsing 5 months ago
Elijah Voigt cd9daa38c5 The example works! yipee! 5 months ago
Elijah Voigt ca3db16a48 Add common sense info to debug (fps, entity count) 5 months ago
Elijah Voigt 1c7dba07c0 Load all monologues in wasm build (hopefully) by loading each one by one 5 months ago
Elijah Voigt d4eedab39c Add build metadata to engine in VERSION file + debug view 5 months ago
Elijah Voigt 0d0b814b56 hey the dialog system kinda works!
* .mono dialog files
* clicking trees loads the dialog in to the dialog box
* dialog box only visible when dialog is active/idle (not none i.e.,
  hidden)

Next up: Debug info about tree's dialogs and the active dialog
5 months ago
Elijah Voigt 2d5ab5ea31 Adding rapier for collision detection 6 months ago
Elijah Voigt 3a9fdf1c05 Fleshing out some resuable debugging systems and adding README docs 6 months ago