Elijah Voigt
b122c5cf0f
Loading seems to work
6 days ago
Elijah Voigt
e07ff07e23
Stubbing out shape asset loading for tetris, also fixed imports
6 days ago
Elijah Voigt
277260ecf6
Stubbing out tetris game
7 days ago
Elijah Voigt
b576de94e4
restarting on tetris
2 weeks ago
Elijah Voigt
1e2d37ed60
bevy 0.16 -> 0.17 saving my place
1 month ago
Elijah Voigt
a17ae88a9f
trying to use avian for the events
3 months ago
Elijah Voigt
8d891e74d0
Break some components out into 2d/3d variants for import
5 months ago
Elijah Voigt
9c4b4a79b9
Move to avian physics, stub out flappy bird (with rewind)
5 months ago
Elijah Voigt
df069d0337
basic test suite for monologue parsing
5 months ago
Elijah Voigt
cd9daa38c5
The example works! yipee!
5 months ago
Elijah Voigt
ca3db16a48
Add common sense info to debug (fps, entity count)
5 months ago
Elijah Voigt
1c7dba07c0
Load all monologues in wasm build (hopefully) by loading each one by one
5 months ago
Elijah Voigt
d4eedab39c
Add build metadata to engine in VERSION file + debug view
5 months ago
Elijah Voigt
0d0b814b56
hey the dialog system kinda works!
...
* .mono dialog files
* clicking trees loads the dialog in to the dialog box
* dialog box only visible when dialog is active/idle (not none i.e.,
hidden)
Next up: Debug info about tree's dialogs and the active dialog
5 months ago
Elijah Voigt
2d5ab5ea31
Adding rapier for collision detection
6 months ago
Elijah Voigt
3a9fdf1c05
Fleshing out some resuable debugging systems and adding README docs
6 months ago