19 Commits (0c42c33b7ecf29ebddcc84978965c2b22cd5c8d3)

Author SHA1 Message Date
Elijah Voigt e07ff07e23 Stubbing out shape asset loading for tetris, also fixed imports 6 days ago
Elijah Voigt 277260ecf6 Stubbing out tetris game 7 days ago
Elijah Voigt b576de94e4 restarting on tetris 2 weeks ago
Elijah Voigt 6e7ac3ce4e update toolchain 2 weeks ago
Elijah Voigt 1e2d37ed60 bevy 0.16 -> 0.17 saving my place 1 month ago
Elijah Voigt 90a6181e22 We did it chat. We got clearing lines working 2 months ago
Elijah Voigt 3edb3687cb Parallax3d with on-screen buttons 3 months ago
Elijah Voigt e2554bd8f7 Add loading indicator and increase flappy bird ground square sizes 3 months ago
Elijah Voigt 8d891e74d0 Break some components out into 2d/3d variants for import 5 months ago
Elijah Voigt 9c4b4a79b9 Move to avian physics, stub out flappy bird (with rewind) 5 months ago
Elijah Voigt df069d0337 basic test suite for monologue parsing 5 months ago
Elijah Voigt cd9daa38c5 The example works! yipee! 5 months ago
Elijah Voigt ca3db16a48 Add common sense info to debug (fps, entity count) 5 months ago
Elijah Voigt c349ce08d0 Starting on ui example 5 months ago
Elijah Voigt 1c7dba07c0 Load all monologues in wasm build (hopefully) by loading each one by one 5 months ago
Elijah Voigt d4eedab39c Add build metadata to engine in VERSION file + debug view 5 months ago
Elijah Voigt 0d0b814b56 hey the dialog system kinda works!
* .mono dialog files
* clicking trees loads the dialog in to the dialog box
* dialog box only visible when dialog is active/idle (not none i.e.,
  hidden)

Next up: Debug info about tree's dialogs and the active dialog
5 months ago
Elijah Voigt 2d5ab5ea31 Adding rapier for collision detection 6 months ago
Elijah Voigt 3a9fdf1c05 Fleshing out some resuable debugging systems and adding README docs 6 months ago