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@ -487,8 +487,32 @@ impl Shape {
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output
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}
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fn height(&self) -> usize {
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let mut x = 0;
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match self {
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Self::M4(this) => {
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for i in 0..4 {
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if this.col(i).to_array().contains(&1.0) {
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x += 1
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}
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}
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}
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Self::M3(this) => {
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for i in 0..3 {
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if this.col(i).to_array().contains(&1.0) {
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x += 1
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}
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}
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}
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};
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x
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}
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}
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// TODO: move to trigger
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fn update_position(
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mut changed: Query<
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(Entity, &GridPosition, &mut Transform),
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@ -506,9 +530,9 @@ fn update_position(
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});
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}
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// TODO: Inline this to when movement occurs
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// TODO: Move to trigger
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fn update_shape_blocks(
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query: Query<(Entity, &Shape, &GridPosition), Or<(Added<Shape>, Changed<Shape>)>>,
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query: Query<(Entity, &Shape, &GridPosition), Or<(Added<Shape>, Changed<Shape>, Added<GridPosition>, Changed<GridPosition>)>>,
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mut blocks: Query<&mut GridPosition, (With<ShapeBlock>, Without<Shape>)>,
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mut commands: Commands,
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visuals: Res<Visuals>,
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@ -620,10 +644,11 @@ fn clock_cycle(n: f32) -> impl FnMut(Res<Time>, Local<f32>) -> bool {
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}
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fn add_piece(mut commands: Commands, mut shapes: ResMut<ShapesBuffer>) {
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let this_shape = shapes.next.pop_front().unwrap();
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commands
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.spawn((
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GridPosition::default(),
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shapes.next.pop_front().unwrap(),
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GridPosition { y: Y_MAX - this_shape.height(), ..default() },
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this_shape,
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))
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.observe(movement);
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}
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@ -728,7 +753,7 @@ fn movement(
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Movement::Left => vec![center.with_offset(-1, 0)],
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Movement::Right => vec![center.with_offset(1, 0)],
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Movement::Rotate => vec![Ok(*center)],
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Movement::Skip => (1..20).map(|i| center.with_offset(0, -i)).collect(),
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Movement::Skip => (1..=center.y).map(|i| center.with_offset(0, -(i as isize))).collect(),
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};
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let new_shape = match trigger.event() {
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Movement::Down | Movement::Left | Movement::Right | Movement::Skip => *this_shape,
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@ -774,11 +799,12 @@ fn movement(
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}
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}
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}
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info!("Checks passed for {position:?}, committing change");
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debug!("Checks passed for {position:?}, committing change");
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// Update center
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let mut gp = grid_positions.get_mut(trigger.target()).unwrap();
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*gp = new_center;
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// Update shape/rotation
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let mut s = shape.get_mut(trigger.target()).unwrap();
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*s = new_shape;
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@ -809,13 +835,15 @@ fn deactivate_shape(
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events.read().for_each(|target| {
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parent.iter_descendants(target).for_each(|block| {
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let GridPosition { y, .. } = grid_positions.get(block).unwrap();
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let parent_line = lines
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if let Some(parent_line) = lines
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.iter()
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.find_map(|(e, Line(i))| (*y == *i).then_some(e))
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.unwrap(); // TODO: This crashed once kinda late in a game... why?
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commands
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.entity(parent_line)
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.add_one_related::<LineBlock>(block);
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.find_map(|(e, Line(i))| (*y == *i).then_some(e)) {
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commands
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.entity(parent_line)
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.add_one_related::<LineBlock>(block);
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} else {
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error!("wtf?");
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}
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});
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commands.entity(target).despawn();
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});
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