An Editor/Debugger used for troubleshooting issues quickly.
A few particular use-cases:
Dumping information about a selected entity.
Drawing the bounding boxes around entities.
Drawing world origin + plane to get an understanding of where in the world you are.
I imagine it will only be compiled into debug builds.
It will spawn a separate window so the main game still runs with minimal UX changes.
The editor window will have a fly-camera to move around freely.
Editor window
Display world origin with a gizmo
Display world plane with gizmos
Display "selected entity" info
Fly camera to navigate 3d space
An Editor/Debugger used for troubleshooting issues quickly.
A few particular use-cases:
* Dumping information about a selected entity.
* Drawing the bounding boxes around entities.
* Drawing world origin + plane to get an understanding of where in the world you are.
I imagine it will only be compiled into debug builds.
It will spawn a separate window so the main game still runs with minimal UX changes.
The editor window will have a fly-camera to move around freely.
- [x] Editor window
- [x] Display world origin with a gizmo
- [x] Display world plane with gizmos
- [ ] Display "selected entity" info
- [x] Fly camera to navigate 3d space
An Editor/Debugger used for troubleshooting issues quickly.
A few particular use-cases:
I imagine it will only be compiled into debug builds.
It will spawn a separate window so the main game still runs with minimal UX changes.
The editor window will have a fly-camera to move around freely.