Based on the work in #1 I think we'll have one cube mesh for all dice, and separate textures applied to each individual die.
That cube will be created at startup and the textures will be created ad-hoc once we load whatever assets are associated with the dice face.
Based on the work in #1 I think we'll have one cube mesh for all dice, and separate textures applied to each individual die.
That cube will be created at startup and the textures will be created ad-hoc once we load whatever assets are associated with the dice face.
For prototyping dice are 2D, but in the final game we want them to be 3D.
Refs #1: Texturing will change for a 3D object.
Based on the work in #1 I think we'll have one cube mesh for all dice, and separate textures applied to each individual die.
That cube will be created at startup and the textures will be created ad-hoc once we load whatever assets are associated with the dice face.