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Going to look into camera and light entity loading next |
1 year ago | |
|---|---|---|
| .. | ||
| levels/00/entities | 1 year ago | |
| models | 1 year ago | |
| README.md | 1 year ago | |
README.md
Assets
Custom Assets
.entity files
Files ending in .entity store entity information.
Note: This data is not auto-magically de/serialized by Bevy, we write our own parser using nom.
This custom reading/writing can be found in src/save.rs.
All .entity files list one component per line.
Components include:
name <string>uuid <UUID string>transform translation <f32> <f32> <f32> rotation <f32> <f32> <f32> <f32> scale <f32> <f32> <f32>model "<path string>" "<string>"