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README.md
Assets
Custom Assets
.entity files
Files ending in .entity store entity information.
Note: This data is not auto-magically de/serialized by Bevy, we write our own parser using nom.
This custom reading/writing can be found in src/save.rs.
All .entity files list one component per line.
Components include:
name <string>Human readable name for entityuuid <UUID string>Globally unique ID for entitytransform translation <f32> <f32> <f32> rotation <f32> <f32> <f32> <f32> scale <f32> <f32> <f32>3D Location, Rotation, and Scale for entitymodel "<path string>" "<string>"Declares the entity's 3d modelcameraMarks the entity as a camera