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427 lines
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Rust

use crate::prelude::*;
/// Menu Plugin; empty struct for Plugin impl
pub(crate) struct SavePlugin;
impl Plugin for SavePlugin {
fn build(&self, app: &mut App) {
app
.register_type::<parse::EntityUuid>()
.register_type::<parse::SaveCameraRenderTarget>()
.register_type::<GltfScene>()
.init_asset::<SaveEntity>()
.init_asset_loader::<SaveEntityLoader>()
.init_asset_loader::<SaveSceneLoader>()
.add_systems(Startup, test_load_entity)
.add_systems(
Update,
spawn_loaded_entities.run_if(on_event::<AssetEvent<SaveEntity>>()),
);
}
}
#[derive(Asset, TypePath, Default)]
pub(crate) struct SaveEntity {
components: Vec<Box<dyn Reflect>>,
}
// TODO: SCALABILITY: SaveEntity should maybe be a HashSet or Vec of Box<into Bundle>
// Then we tell the parse "For each line, run through each of these concrete parsers"
// If it matches, add it to the set of Box<Bundle>
// Ironically we basically want DynamicEntity: https://docs.rs/bevy/latest/bevy/scene/struct.DynamicEntity.html
impl SaveEntity {
fn parse(
text: &str,
load_context: &mut LoadContext,
) -> Result<SaveEntity, parse::SaveEntityParseError> {
let lines = text.split('\n');
let mut entity = SaveEntity { ..default() };
lines.into_iter().for_each(|line| {
if let Ok(name) = parse::parse_save_name(line) {
entity.components.push(name.clone_value());
} else if let Ok(transform) = parse::parse_save_transform(line) {
entity.components.push(transform.clone_value());
} else if let Ok(uuid) = parse::parse_save_uuid(line) {
entity.components.push(uuid.clone_value());
} else if let Ok((gltf_file, scene_name)) = parse::parse_save_model(line) {
let gltf_scene = GltfScene { gltf: load_context.load(gltf_file), name: scene_name };
entity.components.push(gltf_scene.clone_value());
} else if let Ok(target) = parse::parse_save_camera(line) {
entity.components.push(target.clone_value());
} else {
error!("Failed to parse line component `{:?}`", line);
}
});
Ok(entity)
}
}
#[derive(Component, Clone, Debug, Reflect, PartialEq)]
#[reflect(Component)]
struct GltfScene {
gltf: Handle<Gltf>,
name: String,
}
mod parse {
use super::*;
#[derive(Error, Debug)]
pub(crate) enum SaveEntityParseError {
#[error("Failed to parse Uuid: {0}")]
Uuid(#[from] uuid::Error),
#[error("Failed to parse name")]
Name,
#[error("Failed to parse Transform")]
Transform,
#[error("Failed to parse Entity")]
Nom(nom::Err<nom::error::Error<Box<str>>>),
#[error("Failed to parse camera")]
Camera,
}
// Convert Nom error to parse error
// https://stackoverflow.com/a/77974858/3096574
impl From<nom::Err<nom::error::Error<&str>>> for SaveEntityParseError {
fn from(err: nom::Err<nom::error::Error<&str>>) -> Self {
SaveEntityParseError::Nom(err.map_input(|input| input.into()))
}
}
fn parse_word<'a>(w: &'a str) -> impl Fn(&'a str) -> IResult<&'a str, &'a str> {
move |i: &'a str| {
tag(w)(i)
}
}
fn parse_xyz(i: &str) -> IResult<&str, (f32, f32, f32)> {
tuple((float, space1, float, space1, float))(i)
.map(|(s, (x, _, y, _, z))| (s, (x, y, z)))
}
fn parse_wxyz(i: &str) -> IResult<&str, (f32, f32, f32, f32)> {
tuple((
float,
space1,
float,
space1,
float,
space1,
float,
))(i)
.map(|(s, (w, _, x, _, y, _, z))| (s, (w, x, y, z)))
}
fn parse_string(i: &str) -> IResult<&str, &str> {
let (rem, (_, out, _)) = tuple((tag("\""), take_until1("\""), tag("\"")))(i)?;
Ok((rem, out))
}
///
///
pub(crate) fn parse_save_transform(line: &str) -> Result<Transform, SaveEntityParseError> {
let (rem, _) = tag("transform")(line)?;
let mut transform = Transform::default();
let mut curr = rem.trim_start();
for _ in 0..3 {
if let Ok((rem, (_, _, (x, y, z)))) = tuple((parse_word("translation"), space1, parse_xyz))(curr.trim_start()) {
transform.translation = Vec3::new(x, y, z);
curr = rem.trim_start();
} else if let Ok((rem, (_, _, (x, y, z, w)))) = tuple((parse_word("rotation"), space1, parse_wxyz))(curr.trim_start()) {
transform.rotation = Quat::from_xyzw(x, y, z, w);
curr = rem.trim_start();
} else if let Ok((rem, (_, _, (x, y, z)))) = tuple((parse_word("scale"), space1, parse_xyz))(curr.trim_start()) {
transform.scale = Vec3::new(x, y, z);
curr = rem.trim_start();
} else {
return Err(SaveEntityParseError::Transform);
}
}
// Assert there are no trailing characters on the line
debug_assert_eq!(curr, "");
Ok(transform)
}
#[test]
fn test_parse_transform() {
let line = "transform translation 1.0 2.0 3.0 rotation 0.1 0.2 0.3 1.0 scale 1.1 1.2 1.3";
let parsed = parse_save_transform(line).unwrap();
let expected = Transform {
translation: Vec3::new(1.0, 2.0, 3.0),
rotation: Quat::from_xyzw(0.1, 0.2, 0.3, 1.0),
scale: Vec3::new(1.1, 1.2, 1.3),
};
assert_eq!(parsed, expected);
}
///
///
pub(crate) fn parse_save_name(line: &str) -> Result<Name, SaveEntityParseError> {
let (remainder, _) = tag("name")(line)?;
let n = remainder.trim().to_string();
if n.is_empty() {
Err(SaveEntityParseError::Name)
} else {
let name = Name::new(n);
Ok(name)
}
}
#[test]
fn test_parse_name() {
{
let line = "name Van";
let parsed = parse_save_name(line).unwrap();
let expected = Name::new("Van");
assert_eq!(parsed, expected);
}
{
let line = "name Big Mike";
let parsed = parse_save_name(line).unwrap();
let expected = Name::new("Big Mike");
assert_eq!(parsed, expected);
}
}
#[derive(Component, Clone, Debug, Reflect, PartialEq)]
#[reflect(Component)]
pub(crate) struct EntityUuid {
id: String
}
///
///
pub(crate) fn parse_save_uuid(line: &str) -> Result<EntityUuid, SaveEntityParseError> {
let (remainder, _) = tag("uuid")(line)?;
let id = remainder.trim().into();
Ok(EntityUuid { id })
}
#[test]
fn test_parse_uuid() {
let line = "uuid 1c16ab9a-5f79-4340-8469-4086f69c64f2";
let parsed = parse_save_uuid(line).unwrap();
let expected = EntityUuid { id: "1c16ab9a-5f79-4340-8469-4086f69c64f2".into() };
assert_eq!(parsed, expected);
}
///
///
pub(crate) fn parse_save_model(line: &str) -> Result<(String, String), SaveEntityParseError> {
let (rem, (_, _, gltf_path, _, scene_name)) = tuple((
tag("model"),
space1,
parse_string,
space1,
parse_string,
))(line)?;
debug_assert!(rem == "");
Ok((gltf_path.into(), scene_name.into()))
}
#[test]
fn test_parse_model() {
let line = "model \"models/foo.glb\" \"My Scene\"";
let parsed = parse_save_model(line).unwrap();
let expected = (String::from("models/foo.glb"), String::from("My Scene"));
assert_eq!(parsed, expected);
}
#[derive(Component, Debug, Default, PartialEq, Reflect, Clone)]
#[reflect_value(Component, Default)]
pub(crate) enum SaveCameraRenderTarget {
#[default]
Default,
Window(Uuid),
}
pub(crate) fn parse_save_camera(line: &str) -> Result<SaveCameraRenderTarget, SaveEntityParseError> {
if let Ok((rem, _camera)) = tag::<&str, &str, ()>("camera")(line) {
if let Ok((rem, (_, _target))) = tuple((space1::<&str, ()>, tag("target")))(rem) {
if let Ok((rem, (_, _window))) = tuple((space1::<&str, ()>, tag("window")))(rem) {
// Camera + target + window + UUID
if let Ok((rem, (_, uuid))) = tuple((space1::<&str, ()>, take(36usize)))(rem) {
debug_assert!(rem == "");
let parsed_uuid = Uuid::parse_str(uuid)?;
Ok(SaveCameraRenderTarget::Window(parsed_uuid))
// Camera + target + widow
} else {
debug_assert!(rem == "");
Ok(SaveCameraRenderTarget::Default)
}
// camera + target
} else {
debug_assert!(rem == "");
Err(SaveEntityParseError::Camera)
}
// Just camera
} else {
debug_assert!(rem == "");
Ok(SaveCameraRenderTarget::Default)
}
// Nothing parsed well
} else {
Err(SaveEntityParseError::Camera)
}
}
#[test]
fn test_parse_camera() {
{
let line = "camera";
let parsed = parse_save_camera(line).unwrap();
let expected = SaveCameraRenderTarget::Default;
assert_eq!(parsed, expected);
}
{
let line = "camera target window";
let parsed = parse_save_camera(line).unwrap();
let expected = SaveCameraRenderTarget::Default;
assert_eq!(parsed, expected);
}
{
let line = "camera target";
let parsed = parse_save_camera(line);
assert!(parsed.is_err());
}
{
let line = "camera target window 9a1367e0-71e5-4c79-b4ad-02aa44b68af0";
let target_uuid = Uuid::parse_str("9a1367e0-71e5-4c79-b4ad-02aa44b68af0").unwrap();
let parsed = parse_save_camera(line).unwrap();
let expected = SaveCameraRenderTarget::Window(target_uuid);
assert_eq!(parsed, expected);
}
{
let line = "notcamera";
let parsed = parse_save_camera(line);
assert!(parsed.is_err());
}
}
}
#[derive(Default)]
struct SaveEntityLoader;
#[derive(Error, Debug)]
enum SaveEntityLoaderError {
#[error("Could not load asset: {0}")]
Io(#[from] std::io::Error),
#[error("Could not parse entity: {0}")]
Parse(#[from] parse::SaveEntityParseError),
}
impl AssetLoader for SaveEntityLoader {
type Asset = SaveEntity;
type Settings = ();
type Error = SaveEntityLoaderError;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a (),
load_context: &'a mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let s = std::str::from_utf8(bytes.as_slice()).unwrap();
let save_entity = SaveEntity::parse(s, load_context)?;
Ok(save_entity)
}
fn extensions(&self) -> &[&str] {
&["entity"]
}
}
#[derive(Default)]
struct SaveSceneLoader;
impl AssetLoader for SaveSceneLoader {
type Asset = DynamicScene;
type Settings = ();
type Error = SaveEntityLoaderError;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a (),
load_context: &'a mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let s = std::str::from_utf8(bytes.as_slice()).unwrap();
let asset_path = load_context.path().to_path_buf();
let parent_dir = asset_path.parent().unwrap();
let _sub_assets: Vec<Handle<SaveEntity>> = s.lines().map(|line| {
parent_dir.join(line)
}).map(|path| {
load_context.load(path)
}).collect();
Ok(DynamicScene::default())
}
fn extensions(&self) -> &[&str] {
&["scene"]
}
}
fn test_load_entity(loader: Res<AssetServer>, mut commands: Commands) {
let _: Handle<DynamicScene> = loader.load("editor/_.scene");
let handle: Handle<SaveEntity> = loader.load("levels/00/entities/van.entity");
commands.spawn((
SpatialBundle { ..default() },
handle,
));
}
fn spawn_loaded_entities(
query: Query<(Entity, &Handle<SaveEntity>)>,
mut events: EventReader<AssetEvent<SaveEntity>>,
save_entities: Res<Assets<SaveEntity>>,
mut commands: Commands,
) {
events.read().for_each(|event| {
if let AssetEvent::LoadedWithDependencies { id } = event {
query
.iter()
.filter(|(_, handle)| handle.id() == *id)
.for_each(|(entity, _handle)| {
let saved = save_entities.get(*id).unwrap();
// Get entity with SaveEntity handle
let mut e = commands.entity(entity);
// Clear the entity
e.despawn_descendants();
// Populate with reflected components
saved.components.iter().for_each(|dc| {
e.insert_reflect(dc.clone_value());
});
});
}
})
}