# Assets ## Custom Assets ### `.entity` files Files ending in `.entity` store entity information. Note: This data is not auto-magically de/serialized by Bevy, we write our own parser using `nom`. This custom reading/writing can be found in `src/save.rs`. All `.entity` files list one component per line. Components include: * `name ` Human readable name for entity * `uuid ` Globally unique ID for entity * `transform translation rotation scale ` 3D Location, Rotation, and Scale for entity * `model "" ""` Declares the entity's 3d model * `camera` Marks the entity as a camera